Omega Pathfinders Game Thread

Mission 3, Day 1, Encounter 1, Round 8.

FT 1: Conner has run down the corridor towards the bow of the ship chasing the nurser bug that fled earlier, taking a pot shot when he thought he could see a target, (Modified ranged attack roll of 14, a miss), shooting wide and hitting the side wall next to the bugs head. Vince calls out to Conner to come back to the stairs where they can keep the area secured but to no avail as Conner seems wild with rage. Vince steps on a larva at his feet as if to show the bugs who is boss. Bishop moves through the room at the base of the stairs and looks up the corridor where Conner has run, in the distance he can see a gaping hole ripped into the ship but the neon lights are flickering on and off resticting his vision, possibly due to electrical damage sustained during the breach. Bishop can not see anything more of the large creature that the trio saw when descending earlier… Bishop estimates it must have been approx 100’ up the corridor towards the bow when they saw it.

FT 2: Jacob and Cyrill continue to fortify the entrance to the stairs creating a neat kill zone should anyone be silly enough to try to storm their position.

FT 3: David tells Mel, “Clear, sorry but my men and I are not accustomed to military tactics since we merely work for a private security company. We were not prepared or equipped to take on the bugs, I hope your team will take care of them… We can check the various air ducts on this level, come I will show you.”, and then proceeds to lead Mel out of the room so that they can check the various points.

FT 4: Zane can be heard talking over the ships intercom, “Dave we have the crew ready to move, will wait for your all clear to begin moving them, Zane out.


Key: NB – Nurser Bug
Yellow Areas – Damaged lighting, flickering neon lights.
 

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Carl will move away from the stairwell towards Cyrill and Jacob and say to them, “The barricades look great guys, lets get setup in case those cowboys start pissing off some bugs and they make their way up here.” With that Carl takes up position behind one of the barricades.
 

"Connor, Vince - get your asses back here !!! You guys won't be of any use dead !!!", Bishop shouts down the corridor.

Seeing Vince step on the larva promts Bishop to get on the comlink. "Mel, we got some eggs and larva down here on the 1st deck - we may wanna think of taking them out before they get any bigger? I can see a huge hole in the hull - quite a bit of damage surrounding it!"

Bishop holds his position - ready to fire - giving his surroundings a quick scan for any movement
 

"Soka, David, lets just get the sweep done with," Mel says, following the security guard.

At Bishop's call, she mutters a curse. "If the bug turned deck 1 into a nursury, crushing a few eggs won't help much. I still think our best bet is to button up Deck 2, get the civvies to the pickup zone and wait for evac. Unless you have a better idea, let's stick with it."
 

Mission 3, Day 1, Encounter 1, Round 9.

FT 1: As Conner runs down the corridor ignorant to the danger, possibly due to his anger clouding his mind, Bishop knows how the scenario is going to play out… maybe it is the countless times this has happened before in the MI but before he can ponder on that thought for too long it happens! Through the flickering lights Bishop is able to see how as Conner passed by an open door way he was attacked by something both swift and deadly… Conner fell to the ground dead before he even knew what had hit him having had his head sliced clean off! Vince having followed Conner a little down the corridor stood terrified (Fear check roll of 13 + 1 = 14, fail) witnessing the brutal massacre of his friend. Bishop, (Fear check roll of 16 + 3 = 19, success) :) , sees the Mantis Hunter Bug through the flickering take down it’s mark. He knows from experience that these bugs are extremely good at stealth since they posses a chameleonic carapace and he estimates at best he will get off one shot before it will be able to hide itself.
Carl moves upstairs and positions himself in a secure place behind the barricades.

FT 2: Jacob and Cyrill have now built a secure area where the squad will be able to hold the fort quite successfully. (OCC: The areas between the barricades and wall are useable by the squad but will still offer protection.)

FT 3: David and Mel move from room to room checking for anything that looks out of place, so far nothing unusual has been found. Currently the two are just “South” of the rest of the squad.

FT 4: “Dave the crew are getting a bit anxious, I will begin moving them so long, Zane out.”, says Zane over the ships intercom.

Squad actions please.
 

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Engineer Jacob

"Hey Sarge, the barriers are up, you want me to add in a few presents for out insect friends?" jacob will radio over the MI secure channel and then wait for orders.
 


"I'm not a sarge, Jake," Mel replies. "But yeah, if you think you can rig it so we won't be sucking vacumn, go ahead. Lets get some defenses around the airlock entry door too."

Then she calls into the fireteam escorting the civilians. "What's the status on the move to the airlock?"
 

"Hit the deck, Vince !!" Bishop shouts as he instinctively takes aim at the Mantis Hunter before it ducks back into cover. "Lets see how stealthy you are when you're dripping bug juice all over the place" he mutters to himself before firing a burst at the bug.

After firing at the bug Bishop gets on the comlink to the squad: "We got any infra red or heat sensing equipment? Looks like we got some stealthy cammo bugs down here - can't see how many or where they heading, though."
 

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