Omega Pathfinders Game Thread

Mission 4. Encounter 1. Update.

As Sarge and Shin stagger to their feet Shin yells, “Sarge I have seen this before! That sludge / gas is highly explosive being a strong mixture of ammonium nitrate and nitromethane… in other words what we have here is one mother of a fertilizer bomb! I was involved in an attack on an unusual bug nest that was encountered and we took out a couple of bugs that looked similar to tankers, just a little smaller, but they detonated in a monstrous explosion when hit. After the fire fight we came across a pool of sludge surely looks a lot like the bottom of this tunnel!”.

Alright apes you heard the lady, we have a potentially explosive gas on our hands. Carl, Bishop if you guys can hear me, NO JUMPJETS, I repeat, NO JUMPJETS!”, yells Sarge as he moves over to the edge of the crater to see what can be done.

I am alright guys, but I am getting zero response from the hydrolics. Must have taken a hit when the Marauder fell in. At present the cockpit is still intact, just putting on my helmet and I will jettison the escape hatch. The mire is too murky to see much down here.”, informs Carina.
 

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Private Cyrill Kowaltzki

"Mel, get them out of this bomb sludge, I'll cover you. Just in case ... I have a bad feeling about all this tunnels and the "trap door".

Cyrill will switch through the different vision modes of his helmet while watching the surrounding, especially the trap door. He is of course ready to double tap any bug freaks...
 

"Umm guys? you know i can just pull ya outa there without too much trouble. Ya know, if thats ok...." Jacob will offer. If the sarge gives the go ahead, jacob will prep his Lizard line.
 

With the lizard line free from the transport, Bishop swims to the surface of the sludge. Once at the surface he will fire the lizard line at the opening/roof.

OOC: mariusm - you didn't post any actions for Bishop or Carl so I'm taking the liberty of assuming he was successful at reaching the transport and freeing the lizard line :D
 

Carl shouts back to Jacob “Yeh drop us a line so I can get out of this sludge before I throw up in this suit". Carl will then try to swim over to the Marauder to try help with the canopy.
 

Mission 4. Encounter 1. Update.

Carina says, “What, am I INSIDE a bomb? What is going on here… you guys are kidding hey?

Cyrill continues to watch for anything unusual. He sees something pop up but drop down just as quick about 300’ away, it was too far to get a good look but Cyrill is sure it looked like a trapdoor similar to the one where he is currently standing. Squinting into the scope on his hawkeye Cyrill scans the area and is pretty sure (Perception skill roll of 22) nothing came out of the hole.

Jacob, go ahead see if you can drop those troopers a line. Just be careful of the edge, we don’t need another marauder in the tunnel!”, says Sarge.

Bishop makes for the surface (Athletics skill roll of 13 vs DC 10) and he can now clearly see how the tunnel in which they find themselves is smoothly burrowed, not a natural tunnel but of arachnid construction.

Carl remains submerged and swims against the current towards where he thinks Carina fell in. Carl (Athletics skill roll of 14 vs DC 10) makes headway into the current and moves 5’ south.

Bishop has drifted 10’ north with the current.

The drum of the battle tanks and troopers from Beta Company is now much closer, about half a click away.

Squad actions please.
 

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Private Cyrill Kowaltzki

Via comm: "Heads up!!! I have some movement at another trap door, about 300 feet from my position. Get ready for some more camouflage bug action! Kowaltzki over."

Cyrill keeps on watching for bugs, still ready to open fire (dt).

2 seconds later, again via comm:"Sarge, just a thought: STOP the TANKS!!! If this whole region is tunneled and filled with this sludge than the Beta Company is riding strait into the mother of all tank traps!!! Bring them to a halt!!! Kowaltzki over."
 



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