[Omega World] Fallout conversions

whydirt

First Post
Hey everyone. I've been clowning around with running a slightly more serious version of OW based loosely on the Fallout games. I thought I'd offer up some of my work for criticism and use by other folks.

I'll start with some races. Some of these are from Fallout, others are my own creation.

Biker (Think Hells' Angels meet Mutants)
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Medium-size (30 ft. movement)

+2 Str, -2 Int, -2 Cha

+2 to Drive, Repair (vehicles only)

Leafskin (Tribal humans with the ability to photosynthesize)
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Medium-size (30 ft. movement)

Regeneration (in daylight only)
Reduced food requirement
Increased water requirement


Super-Mutant
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Large (30 ft. movement)

+4 Str, +2 Con, -2 Dex, -4 Int, -4 Cha

Thick Skin (+1 Natural Armor)


Ghoul
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Medium-size (25 ft. movement)

+4 Con, -2 Dex, -2 Cha

Resist Radiation (3 levels)


Death Claw
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Large (40 ft. movement)

+6 Str, +4 Con, -6 Int, -4 Cha

Claws (2d4 damage, can flurry as a Monk)
Scales (+3 Natural Armor)
Scent
Low-light Vision
+4 Spot, Listen, Balance, Jump, Swim
Crude Hands


Mantis (Small mutated insectoids)
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Small (30 ft. movement)

+4 Dex, -2 Str, -2 Int

Poison Bite (1d4 damage + 1d4 Dex (DC 13/18))
Exoskeleton (+4 Natural Armor)
Darkvision 60 ft.
+10 Jump, distance not limited by height
Sensitive to Cold


I don't have ECL's for all these yet, but most likely they'd all be ECL +0 except maybe Super-Mutants and Deathclaws. I probably won't allow Deathclaw PC's, but they're here as an NPC option.
 

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Here's a critical hit system I'm thinking about incorporating as well -- again mostly based on the crits from Fallout.


Critical Damage
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Roll Dmg
40+ x5
30+ x4
20+ x3
10+ x2

Roll of _8 or _9, check for Special Effects (i.e. 28, 29, 38, 39, etc..)


Special Effects
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100+ Roll Twice
90-99 Crippled Limb (roll 1d4)
80-89 Ability Damage (roll 1d6)
70-79 Weapon Damage
60-69 Armor Damage
50-59 Knockdown + lose next turn
10-49 Knockdown
01-09 No Effect


Crippled Limb
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1 Right Arm (-4 to actions)
2 Left Arm
3 Right Leg (-5 ft. movement)
4 Left Leg

Ability Damage
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1 -2 Strength
2 -2 Dexterity
3 -2 Constitution
4 -2 Intelligence
5 -2 Wisdom
6 -2 Charisma
 


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