Hey everyone. I've been clowning around with running a slightly more serious version of OW based loosely on the Fallout games. I thought I'd offer up some of my work for criticism and use by other folks.
I'll start with some races. Some of these are from Fallout, others are my own creation.
Biker (Think Hells' Angels meet Mutants)
=====
Medium-size (30 ft. movement)
+2 Str, -2 Int, -2 Cha
+2 to Drive, Repair (vehicles only)
Leafskin (Tribal humans with the ability to photosynthesize)
========
Medium-size (30 ft. movement)
Regeneration (in daylight only)
Reduced food requirement
Increased water requirement
Super-Mutant
============
Large (30 ft. movement)
+4 Str, +2 Con, -2 Dex, -4 Int, -4 Cha
Thick Skin (+1 Natural Armor)
Ghoul
=====
Medium-size (25 ft. movement)
+4 Con, -2 Dex, -2 Cha
Resist Radiation (3 levels)
Death Claw
==========
Large (40 ft. movement)
+6 Str, +4 Con, -6 Int, -4 Cha
Claws (2d4 damage, can flurry as a Monk)
Scales (+3 Natural Armor)
Scent
Low-light Vision
+4 Spot, Listen, Balance, Jump, Swim
Crude Hands
Mantis (Small mutated insectoids)
======
Small (30 ft. movement)
+4 Dex, -2 Str, -2 Int
Poison Bite (1d4 damage + 1d4 Dex (DC 13/18))
Exoskeleton (+4 Natural Armor)
Darkvision 60 ft.
+10 Jump, distance not limited by height
Sensitive to Cold
I don't have ECL's for all these yet, but most likely they'd all be ECL +0 except maybe Super-Mutants and Deathclaws. I probably won't allow Deathclaw PC's, but they're here as an NPC option.
I'll start with some races. Some of these are from Fallout, others are my own creation.
Biker (Think Hells' Angels meet Mutants)
=====
Medium-size (30 ft. movement)
+2 Str, -2 Int, -2 Cha
+2 to Drive, Repair (vehicles only)
Leafskin (Tribal humans with the ability to photosynthesize)
========
Medium-size (30 ft. movement)
Regeneration (in daylight only)
Reduced food requirement
Increased water requirement
Super-Mutant
============
Large (30 ft. movement)
+4 Str, +2 Con, -2 Dex, -4 Int, -4 Cha
Thick Skin (+1 Natural Armor)
Ghoul
=====
Medium-size (25 ft. movement)
+4 Con, -2 Dex, -2 Cha
Resist Radiation (3 levels)
Death Claw
==========
Large (40 ft. movement)
+6 Str, +4 Con, -6 Int, -4 Cha
Claws (2d4 damage, can flurry as a Monk)
Scales (+3 Natural Armor)
Scent
Low-light Vision
+4 Spot, Listen, Balance, Jump, Swim
Crude Hands
Mantis (Small mutated insectoids)
======
Small (30 ft. movement)
+4 Dex, -2 Str, -2 Int
Poison Bite (1d4 damage + 1d4 Dex (DC 13/18))
Exoskeleton (+4 Natural Armor)
Darkvision 60 ft.
+10 Jump, distance not limited by height
Sensitive to Cold
I don't have ECL's for all these yet, but most likely they'd all be ECL +0 except maybe Super-Mutants and Deathclaws. I probably won't allow Deathclaw PC's, but they're here as an NPC option.