Brutorz Bill said:
Hey how about sharing some highlights from your Campaign?
I can't wait for Gamma World (d20 Modern) to come out this October!
Here's a link to one of my all time favorite Gamma World sites :
http://www.bigfella.com/mutbast.dir/mutebas.html
It's not Omega World but the site is worth it for the art alone.
Radioactive Regards,
Brutorz Bill
I was hoping for you to reply, Bill. I used to surf your site all the time back when I was runnng 3e and 4e GW campaigns. The main thing everyone is complaining about is the lack of plantlife mutations in the OW ruleset.
The highlights so far are the characters themselves.
Denise's Scaly is of Iguana stock, but likes to think he is a Chameleon, albeit a Chameleon/Treefrog hybrid. He doesn't have the ability to cam ouflage himself, but does have 1 rank in disguise... His primary mutation is the Time Slip, and has both the Fear Response and the poor respiratory system defects; thus as soon as things get stressfull he freaks out, starts to hyperventilate and then disappears completely from the time-stream for 6 to 12 seconds. He's none too bright either, with an Int of 8.
Sooch's Clickey is a size Large ladybug with no hands to speak of... But she's terrifying in combat, dealing out 20 and 30-something damage with each attack. She's also about as smart as a brick (Int 5). She relies on Brains (our last mutant) for advice and leadership.
Jason's Human-based mutant is a small-sized fragile entity with energy draining attacks and a dual brain. Unfortunately, his reduced-sized skull is not big enough to hold a double brain with increased intelligence, so both brains stick out of his skull. This makes him both quite sensitive about his personal appearance "Yes... those are my brains", and quite sensitive in combat (fragile defect - takes double damage from physical attacks). He's the brains of the operation, needless to say.
We are running the Mutant Master module from GW4.