[Omega World] Where's your game set?

tsadkiel

Legend
Those of you who are actually playing Omega World, what are you using for setting? Just wondering if anyone has any nifty ideas I can steal. ;)

One member of our gaming group is taking a break (lots of pressure at his day job at the moment) and the rest of us have started an Omega World game set in Southern Utah - it's where we live, after all. So far the biggest "nifty" we've included is the town of Chirrup'chek, inhabited by a race of cultured, empathic, and vaguely Victorian mutant crickets with a pathological fear of seagulls.

I'm toying with the idea of an expedition to what used to be Nevada searching for a lost city called Fifty One. And I have this vague notion for a city called Necropolis, built in a ring around the ruins of Las vegas. The locals believe the ruins in the heart of the city are the afterlife; in actuality, the holographic entertainment programs of the old casinos are still running, controlled by the increasingly demented casino AIs.
 

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Mine is set in the Safe Valley, just north of the Vasty Swamp, where Tradetown sits at the confluence of several open water channels. The players discover a huge ruin underground at the north end of the Valley.

Does that help? :)
 

Mine is set on a different world, with the same premise, using elements of both Omega World and the Judge Dredd d20 games. The explorers are from a small town of mutants that is protected from danger by Pure Strain Humans because the town's wisemutant is an oracle that dispenses information that is beneficial to the Pure Strains. The Pure Strains attack all other mutant towns, but have received disturbing information from the wisemutant regarding an intelligence that is of mechanical design and intent on world domination, bestowing it's gift upon select individuals (the half-machine template from a recent Dungeon magazine). This information has some Pure Strains wondering if they need to work with other mutant societies, but there is much division on this in their governmental system.

The mutant explorers and pure strains (two NPC scouts) have been sent to investigate and have a long journey ahead. The Monster Manual 2 presents some great add-ons to the game (automatons and clockwork horrors, not to mention a few of the golems and monsters in general).

hellbender
 

My upcoming PBEM campaign will be set in a Terminator-style world. Robots rule the planet surface. Until recently the PCs have spent their lives living underground from bunker to bunker, dodging android infiltrators. Play begins with the discovery of an entrance into the nigh-mythical "DownLow", an Underdark type world that promises refuge from the machines.
 


No, the DnD game is still running.... and we have an opening, by the way, if you want to join, Mike. We're meeting every other saturday afternoon.

If you check out the webpage, you'll see that the Omega World campaign is being run over IRC.
 

My Setting for Omega World

My OW game is set in Europe (Spain) near the pure-strain settlement of Novex. While there are few ruins left of ancient cities and domes above the ground, there's a few relics. Novex itself is built around the corporate installation of an ancients company. One site of technology that survived the fall.

It's controlled by the Order of the Savant, humans intent on regaining some semblance of ancient life, and gatherers of relics.

I figgered, the world is a big place, why set my game in North America.

Robotron666 is:

Not culturally oblivious.
 

tsadkiel said:
I'm toying with the idea of an expedition to what used to be Nevada searching for a lost city called Fifty One. And I have this vague notion for a city called Necropolis, built in a ring around the ruins of Las vegas. The locals believe the ruins in the heart of the city are the afterlife; in actuality, the holographic entertainment programs of the old casinos are still running, controlled by the increasingly demented casino AIs.

Very clever! I like this idea!
 

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