[OMENRPG] Struggle for Dominance

"Talk, as I said." Nohome sheet his weapon now the group is surrounding her. "I want the truth that's all. Or we can give you back to the guards of the club." (Intimidate (3d6+4=11)) he tells, reminding her she is not yet out of danger.

"But if you tell us all the truth, just the truth, you could be surprise how grateful we can be with you. I don't see the point to harm you if I have no interest, and we have back our good you took us, so it`s a good start for you." He tells, trying to calm her down a bit. (Charm (3d6+7=17))

"So, why have you try to take the card of my friend here, when you would have an easier target with someone half drunk on some party drugs? And what would have you done with his card after that?"
 

log in or register to remove this ad

She listens to the short one, fearfully eyeing Motog as he towers over her. "Nobody has anything worth stealing in that club, the VIPs come in from some other route, but he..." she looks furtively at Motog, "...seemed like an easy mark." She squirms and wiggles as if she wants to run but keeps herself contained.

Seeing that you aren't satisfied with her answer, she pauses. "You guys reek of money, and I would have used the Quap to score a fun time... I don't know, I didn't really have a long-term plan." She looks innocuously up at everyone, and from face to face you all can tell that she really is just a young desperate woman trying to make a quap or two.

"So.. can I go now?" she starts to shiver, gooseflesh rippling over her nearly nude body in the cold of the halls.

[What do you guys do? Also, after this little encounter, you guys are pretty open with wherever you'd like to go. Remember, you have a few days to figure out a plan, and please don't feel railroaded into following a certain quest line. I'm very, very open to creative interpretation. The nebula's the limit!]
 

Max leaves the fate of the prisoner in Nohome and Motog's hands, while he secures their perimeter. Going back a few feet towards the club he keeps an eye on the door and corridor saying to Durkim "Durkim. Keep an eye on that corridor" indicating the corridor away from the club.

OOC: [MENTION=6677983][OMENRPG]Ben[/MENTION]. We need to sit down and talk. Does anyone know of a bar or similar place where it is safe to talk?
 


Max sees a few curious passerby walking along in the station, and one of the nearby tramways zips by with a kinetic energy hum, rattling along the somewhat uneven magnetic tracks. Other than that he sees nothing.

[All of you have a pretty intimate knowledge of the station, its major locations, and the layout. Basically think of it like a fairly small city that you have lived on for a number of years to your entire life time. You may not know every little nook and cranny and the name of every denizen, but you all know your way around fine. That being said, there are a number of common areas nearby that are suitable to hold a relatively private conversation; the majority of which are owned in one way or another by Lowapa. The nearest such location is about a five minute walk in a sector of the station that is pretty well secured by Lowapa's men. It is essentially a bar/restaurant but is pretty simple.]

Durkim sees nothing of note other than the occasional pedestrian.

Nohome has no indication that she is lying, and other than perhaps being slightly intoxicated, is not otherwise mentally affected by anything other than fear.
 

ooc: How long would it take to get to one of our own residences? Durkim would prefer to talk someplace where privacy is all but certain, including from any electronic bugs Lowapa may employ either in his own territory or outside of it.
 


[[MENTION=24234]kinem[/MENTION] That is pretty much up to you, but seeing as you guys are at least halfway decent enough to be hired by Lowapa, you wouldn't have to live in the slums and might even have a residence around the corner. I would say really wherever you'd like, up to about a minute away. Although "residences" are more like closets by modern standards. It is somewhere you sleep and keep your stuff, as space is very limited in well...space.]

Looking back at Nohome, the girl swallows down a gulp of fear. "Sholay... why? Can I just go now, please?" she somewhat prances around on her tip toes, eager to be free of the rough group.

Those of you paying attention to the perimeter rather than the girl notice an older grae'ahtannen man, his fur manged and gray, shuffling along one of the halls. As another pedestrian passes by in the narrow hall, the man very politely leans forward in a humble little bow and mutters something about charity.

The other man pushes the old grae'ahtannen away, saying "Do yourself a favor and get the hell out of here." The old man stumbles slightly and leans against the wall to steady himself, while the other trudges off in a harrumph.

The old man sadly shakes his head, and begins to shuffle furtively toward the group.
 

"Sholay, you have chosen a pretty dangerous work. If it would have been someone else who had caught you, let's say one of the guard, I can tell you he would have make sure you wouldn't never come back to that club... ever. Unless my big friend who look like an easy mark have something to add, you are free to go." He looks at Motog for his decision.
 

Motog

"You can go, but before you ever try something like this one me again, remember that you are needing working arms for your 'work'! Spread the word to your friends!"
 

Remove ads

Top