James Gasik
We don't talk about Pun-Pun
I didn't think to check Demihuman Deities, since I was operating under the assumption that those writeups were "powered up" to meet the standards of Faiths & Avatars and Powers & Pantheons, where spec priests use their own bespoke xp chart because they get cool features at every other level it seems, lol.
I could be wrong though; I haven't read half the Realms books I own.
The Yondalla thing is just weird, but sometimes I've noticed they italicize things that have a specific meaning when italicized (that they are referring to a spell); one of the gods had "heal 1hp/level after battle" or something like that, and I was like "now someone could look at that and think they get the benefits of a heal spell, other than the amount of healing" since there's precedent for granted powers that say "works like this, but...". If a power doesn't a use limit, the default is that it's one use per diem, but sometimes that doesn't make any sense, lol.
So while I'm assuming they mean shield the spell, which is the most likely option, it's possible that they meant something else entirely. Also, occasionally priests get spell powers at some weird levels; Dumathoin I think grants friggin' stoneskin at level one, which is just busted, lol.
I think you have the right of it with Fu Hsing, there's another god who specifies that they give their priests the ability to ignore components when casting spells. I kind of wish they had offered guidelines for creating POSM somewhere; generally more powerful gods grant more spheres, regardless of granted powers, but some granted powers are off the hook; Anhur gives out multiple attacks per melee, another War God gives Fighter Thac0, some gods give out +1 to a stat or even just say "here, have an 18", and Sif has the most amusing granted power. At level 10, you go directly to level 11, do not pass go, but do collect the required xp (I hope)!
Then you get deities who are like "uh, here's your spheres, weapons and armor. No granted powers, get out of here."
I could be wrong though; I haven't read half the Realms books I own.
The Yondalla thing is just weird, but sometimes I've noticed they italicize things that have a specific meaning when italicized (that they are referring to a spell); one of the gods had "heal 1hp/level after battle" or something like that, and I was like "now someone could look at that and think they get the benefits of a heal spell, other than the amount of healing" since there's precedent for granted powers that say "works like this, but...". If a power doesn't a use limit, the default is that it's one use per diem, but sometimes that doesn't make any sense, lol.
So while I'm assuming they mean shield the spell, which is the most likely option, it's possible that they meant something else entirely. Also, occasionally priests get spell powers at some weird levels; Dumathoin I think grants friggin' stoneskin at level one, which is just busted, lol.
I think you have the right of it with Fu Hsing, there's another god who specifies that they give their priests the ability to ignore components when casting spells. I kind of wish they had offered guidelines for creating POSM somewhere; generally more powerful gods grant more spheres, regardless of granted powers, but some granted powers are off the hook; Anhur gives out multiple attacks per melee, another War God gives Fighter Thac0, some gods give out +1 to a stat or even just say "here, have an 18", and Sif has the most amusing granted power. At level 10, you go directly to level 11, do not pass go, but do collect the required xp (I hope)!
Then you get deities who are like "uh, here's your spheres, weapons and armor. No granted powers, get out of here."