iserith
Magic Wordsmith
Yes, I do believe the DM is often the issue at a given table rather than the game itself because the DM is the one choosing what to create, how to present it, and how to adjudicate it. Why is the DM presenting mostly challenges that a single flier can trivialize? Why is the DM presenting situations where the spotlight is disproportionately on the flier because they are uniquely equipped to deal with said situations? Why is the DM ruling in a way that makes the flier more effective than they might be if they had just ruled in a different, yet still reasonable way?I know there are examples on your side. There are also tables where the flying character would expect the DM to go out of their way to target them because they fly. And there are tables where the DM would construct challenges that could be overcome with flying. And in all those cases - the tables would be happy.
But there are tables where thematically it is a struggle. There are tables where the player feels like they are being picked on if the DM adjusts encounters. And there are tables where DMs might not know how to adjust or deal with the flying PC. And, as per carrying rules, there are some players that would find the DM's ruling as immersion breaking. And in all those cases - the table might not be happy.
So when someone says, flying can be problematic. And your rebuttal is: Why are they designing encounters so "flat" or "undynamic," or you come to these types of conclusions:
From your tone and words, it seems as if you believe the DM is the most likely culprit of table difficulty concerning flying. But, I just as that you consider that maybe it's not the DM, but the actual rule and power within the low level structure of the game that is the problem.
You see, you keep asking "why" is flying a problem. And when someone points out the dozens of reasons now given, you dismiss them and state they are not problems. So why ask "why?"
What to do about it? That is a good question. Let's try this:
Accept the fact that it is a problem for certain tables thematically. What to do about it if there is a player that really has their heart set on a flying PC?
Accept the fact that some DMs use resource management as a way to increase the tension in the game. Yet the flying PC allows those drained resources to keep the tension low. What to do about it?
Accept the fact that the DM has now adjusted several encounters in a row. They are clearly tweaked to make sure the flying PC can't get away with their fly up and shoot arrows stunt. Now they feel as though their PC is targeted. What to do about it?
So when someone has a problem and refuses to even look at themselves as a potential source of it - or even gets offended at the very idea of it - one has to wonder what's going on there. I suppose it's easy to blame the rules. It's perhaps a bit harder to examine oneself for the blame. It's a great place to start though in my view.
As for what you're asking us to accept: Yes, if the flying PC is not a thematic fit for the game, by all means, don't white-list them, as I've said. The player can play that flying PC in some other game. For DMs who use resource management, continue to do so - the game's built around it, after all. But, again as I've said, understand that not every challenge requires resource expenditure to resolve, that some characters will be better at certain challenges than others (fliers and non-fliers both), and how to create challenges that present a measure of difficulty for all characters. Finally, for players that believe they're being singled out, the DM can have an adult conversation with them and come to an understanding. Not every 10-foot ceiling or goblin with a shortbow is a punishment.