• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

On my way to St Hives I met a man with seven Hives...

And I'm so waiting for that one. I had an idea for a oneshot about a group of Deathwatch Terminators in a sort of "survival horror against all odds" setting, only to find out that Dark Heresy don't cover marines, and then find out there will soon be a book that's exactly what I had in mind :D

I'm planning an epic based on the Odyssey, involving a ship getting lost in a warpstorm when returning from a campaign. I'll used Dark Heresy:Ascension characters plus Rogue trader characters and Marines from Deathwatch.
 

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I'm planning an epic based on the Odyssey, involving a ship getting lost in a warpstorm when returning from a campaign. I'll used Dark Heresy:Ascension characters plus Rogue trader characters and Marines from Deathwatch.

Yeah, that's sort of the idea that I wanted as well, to combine them all together. Dark Heresy really only works with Ascension though cause I'm sure our Rank 2 regular characters wouldn't compare AT ALL to Space Marines, as they shouldn't.

Although what's sort of annoying about Dark Heresy is that our DM [I don't really know the Dark Heresy equivalent, I think GM] has ruled that if we die, we start over without any XP except for the 400 starting XP. He couldn't find any rules specifying what to do about character death and new characters, so that's what he decided. I died [was possessed and he ruled that burning a fate point didn't stop that, so I didn't really have the opportunity to save myself] and my new character is already about 400 XP behind. Not much now, but it'll suck to die in 2-3 ranks...
 

Yeah, that's sort of the idea that I wanted as well, to combine them all together. Dark Heresy really only works with Ascension though cause I'm sure our Rank 2 regular characters wouldn't compare AT ALL to Space Marines, as they shouldn't.

Although what's sort of annoying about Dark Heresy is that our DM [I don't really know the Dark Heresy equivalent, I think GM] has ruled that if we die, we start over without any XP except for the 400 starting XP. He couldn't find any rules specifying what to do about character death and new characters, so that's what he decided. I died [was possessed and he ruled that burning a fate point didn't stop that, so I didn't really have the opportunity to save myself] and my new character is already about 400 XP behind. Not much now, but it'll suck to die in 2-3 ranks...

That sucks, misses the point of Fate points, and what games give insructions for restarting after death (I think D&D was always the only one).

The joy of Rogue Trader is that you get to be competent at a range of skills and I've got to play a character type I've been wanting to play for in excess of twenty years, a Navigator.
 

That sucks, misses the point of Fate points, and what games give insructions for restarting after death (I think D&D was always the only one).

Technically, Fate Points only relate to character deaths.... though after that incident I think they should relate to a few other things as well.

As for character death, I have no idea actually, but I'm starting to think games SHOULD say something. Maybe the designers think everyone will make their own rules or something. In same games, starting over isn't as bad, but in others, it's pretty harsh.
 

As for character death, I have no idea actually, but I'm starting to think games SHOULD say something. Maybe the designers think everyone will make their own rules or something. In same games, starting over isn't as bad, but in others, it's pretty harsh.

So far the best rule for character deaths I found was in ICONS. To paraphrase, it saids 'When you die talk to the GM about about if you want to make a new character or play with your dead one. If you make a new character it will be encountered in the current or next game, however, if you do this, be warned that your GM might decide to make your character might come back as a super villain. If you continue with your previous hero then you get resurrected after one game passes since Super Heroes have a tendency to come back from death."

Being that the game is a "rules lite" superhero game with no real character advancement, having rules for making a new characters on par with the group isn't really an issue (especially considering that characters are randomly generated by default).
 






Into the Woods

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