Lowcountry Low Roller
Here, I think is an issue with time and leveling. We don’t let enough game world time pass between clumps of levels for the shifting context to make sense. WotC‘s adventures of course make a mockery of this with a single house exploration taking adventurers from 1st to 5th level (Death house I’m looking at you! )Another thread just reminded me of one of the "simulationy" things that bugs me in 5E especially: the pace of advancement is such that you can have a bunch of novice adventurers head off toward the dungeon, terrified of meeting goblins in the woods, and literally a week later return at 3rd or 4th level and not be one bit worried about the stuff that a week ago scared them to death. it just feels off to me. But if you make the monsters in the woods werewolves or trolls to ensure the PCs will still be worried a week later, you've created a deathtrap for them on the way out should the random encounter appear. Of course as GM you can always put your finger on the scale, but that itself is anti-simulation.
I’m not sure how to fix this (or even if it needs to be fixed) but it also grinds my gears. The new starter set seems like it’s addressing it by limiting the leveling to 3rd with plenty of adventure in between.
I guess I would like the tier system to be more explicit in the leveling so that DMs know to make a periodic time break. It’s certainly how I’m going to try and structure things in my games going forward.