Zogmo
First Post
Lord Zardoz said:Best example of DM cheating is fudging or ignoring dice rolls.
Lets say your running your game and your players are confronting the BBEG, and your ready to run a knock down drag out fight. You have spent months building up to this point in the game. Its time for the final, climactic act.
You roll initiative, and the Cleric goes first. He throws out a Hold Person. You roll the save behind the Dm Screen (as you always do, for the purposes of this example). It comes up as 1.
Now, an honest DM will let the dice fall where they may. BBEG is now Held, rogue calmly walks up, performs a Coup de Grace, BBEG is now dead.
But, as a DM, you think it will be more fun if the fight goes a bit longer. You tell the players he made the save.
That example is fairly inoccuous. But lets consider if instead of starting the fight, this was meant to be a recurring NPC villain, and he always escapes? What if after that point the dice start to favor the villain heavily and you manage a TPK? At the start of the encounter, the players had won. Now they have lost. It is a slippery slope, but there is a point where rather than enhancing the game, the DM is just cheating his players and protected a pet NPC.
When that line is crossed, it is DM cheating.
END COMMUNICATION
Here is the difference in your game and mine.
I have promised my players a really fun time.
I run my BBEG's as if they had all the smarts and resources that the players have and that's why he's in charge of this particular dungeon or whatever.
If my players finished off the BBEG like you said they would be sure that it was just a lackey or a decoy and keep looking for the real BBEG because they have learned that when I DM that has never happened.
If the party got into trouble and started dying they would retreat and come back better prepared another day with even more excitement and vengeance in their hearts when they meet again. Sometimes the BBEG has moved on by the time they get back and they are even more determined to hunt him down, thus beginning a new story arc perhaps.
The BBEG expects a confrontation and has all kinds of protections on and around him. The players prepared and so did he with trapped floors, walls and statues along with a good dose of illusions and magic dispelling devices and possibly at some point reinforcements. Not all of it has to be there and used but it's at his disposal.
They expect to have harrowing adventures with lots of danger and mysteries. They expect me to play smart and have learned that to have the most fun they need to play smart too.
I do let the dice fall as they may but I have prepared for TPK's and the PC's rolling massive crits and lucky rolls. I have things in reserve that are implemented as needed to make sure it was an excellent encounter or adventure.