Ridley's Cohort said:As I would expect a "good player" to amend behavior from time to time to help other players at the table to have an enjoyable game session, I would hope that all players recognize that the "the player behind the DM screen" should have a good time as well and be willing to act accordingly.
Agreed, of course. My point is that in any group, the emergence of a leader is inevitable. It saves a lot of time and conflict if everybody just accepts the DM as leader to begin with. If that attitude seems quasi-fascist, remember I am talking about a game, not real-life politics. Often, people who are natural leaders will choose to be DM anyway.
Being a leader doesn't make it OK to be a jerk, however. Nor does the existence of a leader absolve those who are lead from all responsibility. I forget who said "People want to be led were they want to go", but IMHO its true. A true leader is a servant of those they lead. A good leader can create the environment where everybody gets to contribute, by maintaining order, setting a good example, and being the person who ensures that everybody is treated fairly.
I've been around a lot of far-left political groups and counter-culture social experimenters, and in my experience even the most outwardly egalitarian groups have de facto leaders. The worst situation is when there is no clear idea of who the authority is, because it just leads to chaos. I've found the same thing to be true at the gaming table, which is one reason I support the strong DM.