Bawylie
A very OK person
To frame what I'm talking about, Wikipedia: "The distinction between horror and terror is a standard literary and psychological concept applied especially to Gothic literature and film.[1] Terror is usually described as the feeling of dread and anticipation that precedes the horrifying experience. By contrast, horror is the feeling of revulsion that usually occurs after something frightening is seen, heard, or otherwise experienced. It is the feeling one gets after coming to an awful realization or experiencing a deeply unpleasant occurrence. In other words, horror is more related to being shocked or scared (being horrified), while terror is more related to being anxious or fearful.[2] Horror has also been defined as a combination of terror and revulsion."
Alright, good. Now, if you know me, you know I write adventures to cultivate specific emotions or experiences. While I know some of these things can come naturally (or organically) from play, I still prefer to guide and direct and evoke desired responses in my players.
One thing I have some difficulty doing is terrifying them. Horror is fine. Scaring is fine (particularly jump-scares). But terror is a kind of anticipatory dread.
I'd say I'm relatively lethal as a DM, but these D&D characters (regardless of editions past 1e wizards) feel so capable, so heroic, that terror is a difficult seed to plant and harder still to cultivate.
I use framing, call-forwards, telegraphing, and surprise (so I am familiar with and competent to execute a lot of the tools that go with my game-style), but I'm still having a terror-block. I believe it's because the players don't have fear for their characters' well-being until they're actually IN a bad way. I want to start that fear earlier, though, and take it on a roller coaster ride.
So instead of a "by numbers" post, I'm asking: Have you felt terror at the table? Under what circumstances? Have you seen it in someone else? Under what circumstances? Have you created it? What did you do? Do you have this problem as well? What are the best ways to scare your players - without actual DOING anything to the characters?
-Brad
Alright, good. Now, if you know me, you know I write adventures to cultivate specific emotions or experiences. While I know some of these things can come naturally (or organically) from play, I still prefer to guide and direct and evoke desired responses in my players.
One thing I have some difficulty doing is terrifying them. Horror is fine. Scaring is fine (particularly jump-scares). But terror is a kind of anticipatory dread.
I'd say I'm relatively lethal as a DM, but these D&D characters (regardless of editions past 1e wizards) feel so capable, so heroic, that terror is a difficult seed to plant and harder still to cultivate.
I use framing, call-forwards, telegraphing, and surprise (so I am familiar with and competent to execute a lot of the tools that go with my game-style), but I'm still having a terror-block. I believe it's because the players don't have fear for their characters' well-being until they're actually IN a bad way. I want to start that fear earlier, though, and take it on a roller coaster ride.
So instead of a "by numbers" post, I'm asking: Have you felt terror at the table? Under what circumstances? Have you seen it in someone else? Under what circumstances? Have you created it? What did you do? Do you have this problem as well? What are the best ways to scare your players - without actual DOING anything to the characters?
-Brad
Last edited by a moderator: