shilsen
Adventurer
Kahuna Burger said:Seriously, I'm not clear on if the "final consequences" being touted are supposed to motivate the player or the character. If the player, death doesn't do that, because the player gets to keep playing. Some folks here have indicated that it shouldn't even change the player's level of integration in the story. If the point is to roleplay as if the character is motivated by the fear of death, I'm not seeing why the mechanics should have any impact on that if you can roleplay that fear with a fully replaceable PC.
I'd go even further (as indicated by my previous posts, especially the last one and the question to RC) and say that I seriously do not see how having death in the game provides anything even close to "final consequences". In such discussions I've previously seen and participated in, I've never seen anyone come up with a good explanation for why it should be seen as such. The only real way that death can be a "final consequence" is if the player has to quit playing when the PC dies (which is why your Blackleaf picture was very apropos). Otherwise, since the player will either have the PC raised or play with a new PC, there is no lasting consequence.