Raven Crowking
First Post
Mallus said:Far be it from my to mention that the victory conditions in chess are non-negotiable and the victory conditions in D&D are.
(Aside: I wonder if/how much Quest Cards will change this dynamic?)
My point was that, just because D&D is "always a bunch of people sitting around a table rolling dice and talking about the imaginary things their imaginary friends did" it doesn't follow that it has so little value that how it is played is unimportant to the participants.
BTW, I would be very interested in a discussion (perhaps in another thread) of methods by which various groups "reset" the "balance mechanics" in 3.x to alter the occurance rate of PC deaths.
RC