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Guest 6801328
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Better to ask “how does this enhance my enjoyment of the game?” than “how does this make the game more fun?”
I'm not sure I see the difference between those two phrasings. Can you explain? "my enjoyment" seems just as subjective as "fun."
Oh, maybe you thought I meant "universally fun for all". No, I meant it in an entirely subjective sense.
To answer how this change enhances the game, the current set of metallic dragons is arbitrary and confusing. Most people can’t remember the difference between copper, brass, and bronze dragons off the top of their heads.
Huh. I never would have even considered that to be a criteria. I can't remember how many hit points an ogre has off the top of my head, either. I almost always look up a monster when I use it.
Brass and bronze are alloys while copper, gold, and silver are elements. And why those five? With the seven alchemical metals, there’s a unifying theme. Instead of five metals chosen seemingly at random, there’s a reason each one is part of the set. Or if you want to keep it to five, maybe go with copper, silver, electrum, gold, and platinum - the five coin metals of D&D. Or go with dragons for each of Heaiod’s ages of man - gold, silver, bronze, mithril (since “heroes” isn’t a metal), and iron. Or go more historical with it, with stone, bronze, iron, steel, and silicon. Anything that doesn’t leave you without an answer to “why those five?”
Hill, Stone, Cloud, Frost, Fire, Storm. Why those six?
Flesh, Clay, Stone, Iron. Why those four?
I dunno. Maybe symmetry in these sorts of things appeals to some people. And I kind of get that, but at the end of the day I don't need it to be designed that way. I just want a variety of monsters that are fun to use as NPCs, and to fight.