Mourn said:I'll respond with ranger after I fully read the class.
However, for your "burglar," all you need is Perception, Thievery, and Stealth and maybe a couple of the stealthy/athletic utility powers from the class and you can burgle away. There's no need to create anything new for this archetype.
I disagree. Rogues -- or more properly, thieves -- are not front line combatants that can hew down foes with the same ferocity as axe wielding barbarians and shining knights. they are sneaky and crafty and get by on their wits and luck, not strength of arms. Every edition so far has made the "rogue" archetype more and more ridiculous in combat. But the power/build system put forth in 4E suggests this can be changed by a solid mix of "burglar" utilities, "luck" defenses and movement powers and "wiley" attacks and 'debuffs'.
Can you honestly not imagine such a character under the 4e ruleset? I am not making a dig, just asking, because of 4e's buggest proponents don't think 4e can handle anything besides high octane combat badasses, I'm more than a little concerned.