Intense_Interest said:So you agree that waiting around during the ascribed "Skill Monkey Moment" isn't a good thing, then?
Indeed. I don't think I ever suggested "the skill monkey moment". Rather, I suggested expanding the range and viability of the classes by making use of the powers system to create subclasses -- in the case of the ranger and the rogue, subclasses that more closely mimic earlier editions' definitions of those character types. Nothing in that is suggestive of throwing the baby out with the bath water, as far as full group involvement in an encounter goes. In fact, I very specifically brought up Shadowrun 4E (although I should have been more specific about which edition when I brought it up) because that game system has the very element I am talking about: encounters that happen on multiple levels, in in multiple dimensions, with all PCs involved and contributing but not necessarily punching/stabbing/shooting the bad guys.
The Decker problem is what we're talking about. You're taking the issue far beyond what was said.
I know what the decker problem is, hence bringing it up, as well as its solution in Shadowrun 4E. Try as you might, you can't wrap this back around to that bugbear of the early-adopter pro-4E camp ("Who wants to twiddle their thumbs when the rogues disarming the trap?!") That's nowhere near what I am saying, so you might as well drop that line of argument here and now.