On This May The 4th, Let's Celebrate Star Wars TTRPGs. +

What is your favorite Star Wars TTRPG memory or experience? What games do you prefer to use for Star Wars as a TTRPG? Is there an official SW RPG you prefer? What about unofficial.

+ because we're celebrating!
Favorite memory: Running the other, offscreen, part of the Battle of Yaavin: the other 4 squadrons taking out the fighter wing of the death star so that the assault group can hit the trench...
(rules hybrid of WEG 2.0, SWMB.)

Second most favorite: Nara Nara Binks going crazy with a repeating blaster. (Rules FFG Star Wars, playtesting the Bounty Hunters book)

Third most favorite: A Modified light freighter taking out a Imperial II class Star Destroyer... by flying straight at the engines, and making a really good called shot. (WEG 1.5)
 

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Saga is, by far, my favorite Star Wars TTRPG. I enjoyed the mechanics and feel of Saga Edition d20. I ran several saga games and I own multiple copies of the core book so that I can lend them out if I run another game.
Different strokes, I guess. I only played it briefly, but it felt too much like D&D for me. I don't know if it was the hit points or the "you start out incompetent" that killed it for me. The supporting material for different eras and such was pretty good though.
 

Different strokes, I guess. I only played it briefly, but it felt too much like D&D for me. I don't know if it was the hit points or the "you start out incompetent" that killed it for me. The supporting material for different eras and such was pretty good though.
Same. The FFG version is where it finally clicked.
 

Same. The FFG version is where it finally clicked.
I found my sweet spot at WEG 2.0, until FFG released. Probably my two most played RPGs, with D&D 5e and D&D Cyclopedia being a bit behind them. All into the > 400 sessions run range.
Of those four, I'm only willing to run again two: FFG and WEG 2.0 Star Wars. (Tho' I could easily be convinced to run D6 Space, which is essentially WEG Star Wars 3.0).

I like both WEG and FFG pretty well equally for non-jedi. But if I'm running a mixed party or all force user party, I prefer FFG's force powers.
 

TBH, the only SW game I ever bought was the D20 version, and that only to plunder for feats, ideas & statted out weapons & alien races.
 

Best scenes from the now 3-year-old campaign:

1) Assault on the Plantation House: This came up as one of the players favorite memories. Early in the campaign the Bounty Hunters were assigned to recover a smuggler who friendly witness against a corrupt Prefect who had mysteriously vanished from the safe house he was being held at prior to the Prefect's trial. The PC's eventually learned that the smuggler had a wife and son and that the son had been kidnapped and was being held by another rival clan of smugglers in a plantation home on the swamp world that was the scene of the action, leading to a scene where the PC's join forces with one smuggler clan to rescue boy hostage. The stealthy PC's and some of the smugglers entered the home through an upper story, located the boy and then had to fight their way out under cover of PC and smuggler snipers who were laying on levies around the home. It was a great "everyone is working together according to their strengths" scene with an epic fire fight with reinforcements arriving from the enemy clan and vehicles exploding, and eventually the PC's getting away in their converted freighter being chased by smuggler ships, which then led to a scene where they are fighting alongside Imperial Tie Fighters.

2) Dogfight in the Shattered Planetoid: The PC's were assigned to recover a stolen bulk freighter from a mining operation around a white dwarf held in Baronial lease by a branch of the mining guild. The thieves had planned to repair the broken hyperdrive of the bulk freighter, hiding out in the dust ring surrounded the white dwarf in the aftermath of the supernova that had produced it. The PC's tracked the stolen bulk freighter to the thieves lair, an asteroid cluster that was the remains of a shattered planetoid that was reforming under its own gravitational influence. The Hunters ended up in a space battle between their own freighter, the bulk fighter, and a mining vessel with a this massive cutting beam and a swarm of character sized mining droids that were attaching themselves to the Hunter's ship like giant buzz droids, leading to a really epic fight doding amongst these capital scale multikilometer asteroids, trying to avoid getting blasted by the mining laser that is gouging trenches in them and sending smaller hunks of rock hurtling about, the ungainly but hard to cripple bulk freighter, while one of the PC Hunter's is in a space suit on the hull of their freighter blasting mining droids while hoping he doesn't get one shotted by starship scale laser fire.

3) Taking Down Dr. Fist: Dr. Fist was a roboticist who had worked in the Clone Wars as one of major consultants on commando droid AI development who held a grudge against the Empire because his family was killed by stray photon torpedoes during a Republic raid on his Homeworld. Basically now a street level super villain with a plan to terrorize the city and murder the "traitors" on his hit list who had turned their back on the CIS and worked with the Empire, the Hunters had been chasing him down while dodging suicide probe droids, and various domestic and laborer droids reprogrammed as battle droid commandos, and even a few reactivated crab droids, leading a final battle in his last lair, the droid repair shop and accompanying apartment in a run down section of the city - leading to another firefight with suicide probe droids and actual commando battle droids and other minions (the CIS holdouts he was supplying with droid weaponry) and eventually a chase up a fire escape and onto the roof, from whence he planned to escape onto a freighter that was descending to take him off world.. This was another "the party is split up but all working together" scene with some of the party chasing Dr. Fist onto the roof and managing to gun him down just as he leapt on to the boarding ramp of his getaway Star Ship.

4) The Rescue of Varlo: This was not one of my favorite scenes but did hit the list of player favorites because it was one of the few times they did a plan where everything just worked and everything went smoothly (hence a lack of drama, hence the reason not high on my list). The first assignment in the campaign had been to track down a university student accused of murdering his professor and recover stolen industrial samples that he was carrying. This led to a sprawling adventure too complex to fully describe but at the end of it they had to get back Varlo from slavers who had captured him without revealing the massive bounty that was on him. The sprawling sandbox nature of this task really daunted the players but they gradually pieced together where Varlo was and planned a hit and run raid to spring him from this slaver compound on this plantation owned by a crime lord named Narmo the Beefcake. The PC's attack went off perfectly as their freighter landed in the middle of the compound and started blasting guard towers and trucks while the PC's threw smoke grenades and raided the barracks where the slaves were held. The slavers were armed with a mix of blasters and more primitive weaponry (basically machine guns) and hunters outnumbered by like 10 to one got in and out, blasted the snub fighters sent to stop them and earned their first real triumph after several sessions of "How are we ever going to do this!?!?" Many high fives and the hunters first big score.

5) "Everyone Gets Boarded Sometime": Not one of my players favorite scenes but one of mine, the players went to this pirate world looking for illegal weaponry for their transport and got boarded by an Imperial customs vessel. This lead to a funny (to me) scene with the junior Imperial officer forcing all sorts of Bureaucracy checks and citing them for various minor violations in their paperwork, leaving the PC's very harassed and required to appear before an Imperial judge for sentencing. But then after the PC's were boarded the same custom's vessel was involved in rather heroically coordinating the emergency response to a powerful solar flare, including using itself and its shields to shelter smaller vessels from the storm. This kind of set a tone that I was going for right from the start where it wasn't just "team good guy" and "team bad buy", but a complex thing were no matter how utterly corrupt and evil the upper leadership of the Empire is, and no matter how noble hearted and good the intentions of the proto-Rebel leadership might be, down at the street level where the Hunters are, it's all just people trying their best in a broken system they don't control and aren't responsible for. And I really like how Andor has very much paralleled that theme alongside my campaign, with for example the recent scene where Bix and Cassian discuss having murdered a young Imperial Trooper in order to protect their identities during a job. It's war. It has to be done. But it doesn't necessarily make it right, just less wrong than the alternatives. In the game so far, there are good Imperials and bad Rebels, bad Imperials and good Rebels, and the Hunters are playing all sides and currently at least just trying to make enough money to keep the "Dogfish" in good repair, pay the bills, pay the taxes, and have money enough stored away for if things go really bad (like for example if they find they have to choose a side).
 

The WEG 30th Anniversary edition of the original 1987 version is perfection to me.

Nice minimalist rules (compared with later editions and systems), so it's relatively easy to "hack" to add on stuff from newer media than the original trilogy.

I also have another WEG RPG called "Carbon Grey" which is essentially the same system, with a few more dials and options.

My favorite Star Wars RPG ever :)

Edit: the version I had played the most as a teen was the 2nd end 3rd editions of the WEG' d6 system. In the early 2000s we played the d20 version but I had issues with it (was falling out of love with D&D derivatives at that time).

The FFG system with the nifty dice came a bit too late for me: I was a rabid player of FFG's first attempt at the symbol dice in WFRP 3e. We got that out of our system and by the time it was refreshed for Star Wars, we'd moved on. :(
 

Actually, I can't believe I didn't remember to list this scene:

#6: Hunters versus the Gendarme SWAT Team:

 

A thought on why Star Wars works for me:
1) I let the PCs make wins just shy of the saga mains, often directly supporting saga mains.
2) I tend to allow Clone Wars level cinematic
3) I let players work for series secondaries of note.

Both WEG and FFG really enable 1 & 2...
 

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