Since we've been discussing Inspirational and Educational Reading, I thought I'd post the opening to this essay by Poul Anderson on the various Conan knock-offs -- like Gardner Fox's Kothar series, I'm sure -- and how far they diverge from anything resembling reality. On Thud and Blunder:
Today's rising popularity of heroic fantasy, or sword-and-sorcery as it is also called, is certainly a Good Thing for those of us who enjoy it. Probably this is part of a larger movement back toward old-fashioned storytelling, with colorful backgrounds, events, and characters, tales wherein people do take arms against a sea of troubles and usually win. Such literature is not inherently superior to the introspective or symbolic kinds, but neither is it inherently inferior; Homer and James Joyce were both great artists.
Yet every kind of writing is prone to special faults. For example, while no one expects heroic fantasy (hf) to be of ultimate psychological profundity, it is often simple to the point of being simplistic. This is not necessary, as such fine practitioners as de Camp, Leiber, and Tolkien have proven.
Worse, because it is still more obvious and still less excusable, is a frequent lack of elementary knowledge or plain common sense on the part of an author. A small minority of hf stories are set in real historical milieus, where the facts provide a degree of control — though howling errors remain all too easy to make. Most members of the genre, however, take place in an imaginary world. It may be a pre-glacial civilization like Howard's, an altered time-line like Kurtz's, another planet like Eddison's, a remote future like Vance's, a completely invented universe like Dunsany's, or what have you; the point is, nobody pretends this is aught but a Never-Never Land, wherein the author is free to arrange geography, history, theology, and the laws of nature to suit himself. Given that freedom, far too many writers nowadays have supposed that anything whatsoever goes, that practical day-to-day details are of no importance and hence they, the writers, have no homework to do before they start spinning their yarns.
[...]Read the whole thing and tell us what you think.
With one stroke of his fifty-pound sword, Gnorts the Barbarian lopped off the head of Nialliv the Wizard. It flew through the air, still sneering, while Gnorts clove two royal guardsmen from vizor through breasplate to steel jockstrap. As he whirled to escape, an arrow glanced off his own chainmail. Then he was gone from the room, into the midnight city. Easily outrunning pursuit, he took a few sentries at the gate by surprise. For a moment, arms and legs hailed around him through showers of blood; then he had opened the gate and was free. A caravan of merchants, waiting to enter at dawn, was camped nearby. Seeing a magnificent stallion tethered, Gnorts released it, twisted the rope into a bridle, and rode it off bareback. After galloping several miles, he encountered a mounted patrol that challenged him. Immediately he plunged into the thick of the cavalrymen, swinging his blade right and left with deadly effect, rearing up his steed to bring its forefeet against one knight who dared to confront him directly. Then it was only to gallop onward. Winter winds lashed his body, attired in nothing more than a bearskin kilt, but he ignored the cold. Sunrise revealed the shore and his waiting longship. He knew the swift-sailing craft could bring him across five hundred leagues of monster-infested ocean in time for him to snatch the maiden princess Elamef away from evil Baron Rehcel while she remained a maiden — not that he intended to leave her in that condition … .
Exaggerated? Of course. But, unfortunately, not much, where some stories are concerned.Today's rising popularity of heroic fantasy, or sword-and-sorcery as it is also called, is certainly a Good Thing for those of us who enjoy it. Probably this is part of a larger movement back toward old-fashioned storytelling, with colorful backgrounds, events, and characters, tales wherein people do take arms against a sea of troubles and usually win. Such literature is not inherently superior to the introspective or symbolic kinds, but neither is it inherently inferior; Homer and James Joyce were both great artists.
Yet every kind of writing is prone to special faults. For example, while no one expects heroic fantasy (hf) to be of ultimate psychological profundity, it is often simple to the point of being simplistic. This is not necessary, as such fine practitioners as de Camp, Leiber, and Tolkien have proven.
Worse, because it is still more obvious and still less excusable, is a frequent lack of elementary knowledge or plain common sense on the part of an author. A small minority of hf stories are set in real historical milieus, where the facts provide a degree of control — though howling errors remain all too easy to make. Most members of the genre, however, take place in an imaginary world. It may be a pre-glacial civilization like Howard's, an altered time-line like Kurtz's, another planet like Eddison's, a remote future like Vance's, a completely invented universe like Dunsany's, or what have you; the point is, nobody pretends this is aught but a Never-Never Land, wherein the author is free to arrange geography, history, theology, and the laws of nature to suit himself. Given that freedom, far too many writers nowadays have supposed that anything whatsoever goes, that practical day-to-day details are of no importance and hence they, the writers, have no homework to do before they start spinning their yarns.
[...]