Maxperson
Morkus from Orkus
I was thinking more about strong healing potions, or other things that are too good to use.
With things like potions and scrolls that don't do anything useful, I default to selling for cheap. The Potion of Climbing, for example, is not useful enough to warrant using. In a party of four people, giving one of them a climb speed for an hour is unlikely to help at any point before reaching level 5. I mean, I'll hold onto it if I can't sell it, but remembering to write it on my character sheet at every level is rarely worth the effort involved. A pound of gold would have significantly more utility.
That isn't my experience. At low levels with 4 people is exactly when the potion of climbing is useful. You drink it, climb up the problem area and lower a rope. It's very useful in solving problems. As for healing potions, those are rarely useful in combat in my experience. You find them at level appropriate strengths, so light wounds at low level, moderate-serious at mid level, and so on. The problem is that it took your action to drink the potion, and the amount you healed in combat would usually be instantly negated, often with more damage taken than you healed. It was a turn spent not doing something useful like fleeing or doing something to defeat the enemy.
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