Willowhaunt
First Post
I've been worried for quite a while about the state of my favorite roleplaying game, because I've begun to notice an alarming tendency for the magic using classes to be unbeatable by their non-magic-using rivals. High level magic especially can outright kill anybody, and often mages can target a fighter or rogue's weak save, bending them to their will after one unlucky die roll. However, most other RPG systems I've seen also have some variation on the "Mental Domination Spell" theme, but this isn't where it ends. Mages have many other spells to protect them from those who cannot bypass or dispel them. Flight removes the possibility of meleeing a mage, stoneskin makes a victory by pure damage difficult, Teleport (and Teleport Without Error/Greater Teleport) makes for a nearly effortless getaway, Alarm, Scrying, Foresight, Contact Other Plane, and several other Divination and Abjuration spells make it nearly impossible, or even outright impossible, to sneak up on a magic-user (of Arcane or Divine origin) or keep any secrets from them...but even at low levels, a single sleep spell, followed by a coup-de-grace, can spell the end for the toughest of fighters, so I doubt that there is even balance in "mages having to start weak." Is it just me, or are non-magic-users destined to be forever ruled by those with higher Intelligence, Wisdom, and Charisma? I'm desperately looking for an answer (hopefully one that doesn't involve some obscure prestige class, as that wouldn't be all that great to have everybody who isn't a magic user join the exact same class) but it's beginning to look to me like there is no answer, and D&D will be plagued for years to come with a horrific unbalance.
Help!
Help!