Once per day non-magical effects destroy suspension of disbelief


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Urk.

Well.

I can honestly say that, if this seems like a good idea to you, 4E is not the game for you.
Huh. I thought it was a pretty innocuous idea on how to get queues for describing combat effects so that players could obtain a bit of payoff for their various AC bonuses, rather than have everything kind of blur together. But so far I've garnered only two sarcastic responses. I don't get it. Is this a hobby horse for some people, and I don't know about it?
 

:confused:

It makes more sense you'd be able to boost your own abilities by "tapping into reserves" than item abilities.

Depends how you view it...

I see it less as your character sitting there attempting to do his power move but failing, and more as your character just not trying at all. The power move works once per day, not because of lack of power, but because the opportunities that make that attack possible happen only very rarely.

Sure, it's "once per encounter" to the player, but to someone in the world, it's just a length of time since the last time he was able to pull off that power... be it 6-10 minutes (per encounter) or 9 + hours (daily.)

Magic items, on the other hand, tap into the users power a bit. Like bove, the time between their uses is based on opportunity to use it, (and the magic possibly even makes thiose opportunities a bit easier) but after a bit they feel draining.
 

So in other words only wizards, clerics, warlocks, and paladins can do cool stuff without committing seppuku?

I think the idea is, with magic you can always say... well that's the effect of the magic cause it's like... magic and stuff. With a physical ability, I guess there are some things I can only do once a day (like maybe I can only pull off 1 chin up per day cause I'm out of shape) but you don't have the easy 'well it's magic' excuse for why they sometimes can't pull it off a second time.
 


Huh. I thought it was a pretty innocuous idea on how to get queues for describing combat effects so that players could obtain a bit of payoff for their various AC bonuses, rather than have everything kind of blur together. But so far I've garnered only two sarcastic responses. I don't get it. Is this a hobby horse for some people, and I don't know about it?

This begs the question then: Why haven't you been doing this for the past 8 years of 3.x? Because, really, AC really hasn't changed between editions since OD&D.
 

Huh. I thought it was a pretty innocuous idea on how to get queues for describing combat effects so that players could obtain a bit of payoff for their various AC bonuses, rather than have everything kind of blur together. But so far I've garnered only two sarcastic responses. I don't get it. Is this a hobby horse for some people, and I don't know about it?

I think it's a nice way for the DM to add a little flavor by making a quick chart. If you were suggesting keeping track of the damage each piece of equipment took, I would understand the objections, but in this case I really don't.
 

This begs the question then: Why haven't you been doing this for the past 8 years of 3.x? Because, really, AC really hasn't changed between editions since OD&D.
Because there were too many modifiers to track, and too many of them changed round by round, or were part of the "buff suite" of spells that my PCs cast before each fight, all of which had different durations.
 


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