No but you can use Healing Surges to do that for magic items...
Huh. I thought it was a pretty innocuous idea on how to get queues for describing combat effects so that players could obtain a bit of payoff for their various AC bonuses, rather than have everything kind of blur together. But so far I've garnered only two sarcastic responses. I don't get it. Is this a hobby horse for some people, and I don't know about it?Urk.
Well.
I can honestly say that, if this seems like a good idea to you, 4E is not the game for you.
It makes more sense you'd be able to boost your own abilities by "tapping into reserves" than item abilities.
So in other words only wizards, clerics, warlocks, and paladins can do cool stuff without committing seppuku?
Huh. I thought it was a pretty innocuous idea on how to get queues for describing combat effects so that players could obtain a bit of payoff for their various AC bonuses, rather than have everything kind of blur together. But so far I've garnered only two sarcastic responses. I don't get it. Is this a hobby horse for some people, and I don't know about it?
Huh. I thought it was a pretty innocuous idea on how to get queues for describing combat effects so that players could obtain a bit of payoff for their various AC bonuses, rather than have everything kind of blur together. But so far I've garnered only two sarcastic responses. I don't get it. Is this a hobby horse for some people, and I don't know about it?
Because there were too many modifiers to track, and too many of them changed round by round, or were part of the "buff suite" of spells that my PCs cast before each fight, all of which had different durations.This begs the question then: Why haven't you been doing this for the past 8 years of 3.x? Because, really, AC really hasn't changed between editions since OD&D.
It makes more sense you'd be able to boost your own abilities by "tapping into reserves" than item abilities.