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One Cantrip to Rule Them All

For my game I want just a tad less magical oomph from Cantrips, such as a lesser range for Ghost Sound, not having Light make torches obsolete for any party with a wizard (and no sunrods either), and no simply minor action to create a Mage Hand. So I folded them into the Prestidigitation Cantrip as the one and only, bumped its range up one (to 3 squares) so the other powers of it have a little more range, and now all 3 of the previously separate effects require a standard action to initiate and minor to sustain. Anyway, in case anyone is interested:

Prestidigitation Wizard Cantrip
Standard; Arcane; Ranged 3
Effect: Use this cantrip to accomplish one of the effects given below:
  • Cause an object or unoccupied square in range to shed dim or bright light extending up to 4 squares away; a move action can be used to move the light up to 6 squares; sustain minor; extinguished as free action or if leaves range.
  • (Illusion)As above but instead of light, a sound emanates from an object or unoccupied square, as quiet as a whisper or as loud as a yelling or fighting creature; you can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone; if you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
  • (Conjuration) As above but instead of light/sound, you conjure an invisible or spectral floating hand that picks up, moves, and/or manipulates an unattended adjacent object weighing 20 pounds or less; if you are holding the object when you use this power, the hand can move the object into a pack/ pouch/sheath/similar container and simultaneously move any one object carried/worn anywhere on your body into your hand; as part of the minor action to sustain, you can cause it to pick up or manipulate a different unattended object; further, as a free action, you can cause the hand to drop an object it is holding.
  • Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor; sustain minor.
  • Color, clean, or soil items in 1 cubic foot for up to 1 hour.
  • Instantly light (or snuff out) a candle, a torch, or a small campfire.
  • Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
  • Make a small mark or symbol appear on a surface for up to 1 hour.
  • Produce out of nothingness a small item or image that exists until the end of your next turn.
  • Make a small, handheld item invisible until the end of your next turn.
Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.
Special: You can have up to three prestidigitation effects active at one time.
 

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Fredrik Svanberg said:
I like it. Three less powers to write down and keep track of. Just rename it "Cantrips", since Prestidigitation still carries some baggage.
I like the name Prestidigitation but you raise a good point; it's more logical to call it Cantrips since it encompasses them all.

By the way, note that following "up to three prestidigitation effects active at one time" rule you can use various combos of light, sound, and spectral (or invisible) hand to do some serious haunting, just not from off at a distance (so stay hidden!)
 

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