Magus Coeruleus
Explorer
For my game I want just a tad less magical oomph from Cantrips, such as a lesser range for Ghost Sound, not having Light make torches obsolete for any party with a wizard (and no sunrods either), and no simply minor action to create a Mage Hand. So I folded them into the Prestidigitation Cantrip as the one and only, bumped its range up one (to 3 squares) so the other powers of it have a little more range, and now all 3 of the previously separate effects require a standard action to initiate and minor to sustain. Anyway, in case anyone is interested:
Prestidigitation Wizard Cantrip
Standard; Arcane; Ranged 3
Effect: Use this cantrip to accomplish one of the effects given below:
Special: You can have up to three prestidigitation effects active at one time.
Prestidigitation Wizard Cantrip
Standard; Arcane; Ranged 3
Effect: Use this cantrip to accomplish one of the effects given below:
- Cause an object or unoccupied square in range to shed dim or bright light extending up to 4 squares away; a move action can be used to move the light up to 6 squares; sustain minor; extinguished as free action or if leaves range.
- (Illusion)As above but instead of light, a sound emanates from an object or unoccupied square, as quiet as a whisper or as loud as a yelling or fighting creature; you can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone; if you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
- (Conjuration) As above but instead of light/sound, you conjure an invisible or spectral floating hand that picks up, moves, and/or manipulates an unattended adjacent object weighing 20 pounds or less; if you are holding the object when you use this power, the hand can move the object into a pack/ pouch/sheath/similar container and simultaneously move any one object carried/worn anywhere on your body into your hand; as part of the minor action to sustain, you can cause it to pick up or manipulate a different unattended object; further, as a free action, you can cause the hand to drop an object it is holding.
- Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor; sustain minor.
- Color, clean, or soil items in 1 cubic foot for up to 1 hour.
- Instantly light (or snuff out) a candle, a torch, or a small campfire.
- Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
- Make a small mark or symbol appear on a surface for up to 1 hour.
- Produce out of nothingness a small item or image that exists until the end of your next turn.
- Make a small, handheld item invisible until the end of your next turn.
Special: You can have up to three prestidigitation effects active at one time.