d24454_modern
Explorer
What does this solve?I think D&D needs to try other alignments.
Hero vs Villain
Loyal vs Disloyal vs Usurper
Face vs Heel
What does this solve?I think D&D needs to try other alignments.
Hero vs Villain
Loyal vs Disloyal vs Usurper
Face vs Heel
I think D&D needs to try other alignments.
Hero vs Villain
Loyal vs Disloyal vs Usurper
Face vs Heel
The main difference is that it puts any sense of good-evil-etc. "alignment" squarely in the eye of the beholder. What @Minigiant gives here are descriptors, and one's own in-fiction viewpoint would tell one whether these descriptors generally represent good or evil or whatever. For example, a rebel might think the Usurper faction are the good guys while a Loyalist would likely see them as the evil enemy.d24454_modern said:What does this solve?
What does it mean to be a villain? How do you differ between the motivation and morality of The Kingpin vs The Joker? Face vs heel is just another term for good guy vs bad which doesn't tell us anything.I think D&D needs to try other alignments.
Hero vs Villain
Loyal vs Disloyal vs Usurper
Face vs Heel
What happens when the good guys become the very villains they swore to destroy?Hero is what I ask my players to make, I typically tell them not to create an evil character because you are all heroes, so I guess that might be the extent of my use of alignment, no evil. In general, I ask that my players are heroes who work together, what exact alignment they are isn't that big a deal, just so long as they're the "Good Guys".
Luckily, that's not the sort of thing that really happens in my games. My players and I are fairly laid back and I think that's reflected in the games I run and the characters that are played in those games. There's no running around murdering innocents, just stopping the bad guy and their minions.What happens when the good guys become the very villains they swore to destroy?
I.e., what happens when the Paladin starts committing war crimes For Great Justice? There's only so many times someone could set you up the bomb.
What does this solve?
What does it mean to be a villain? How do you differ between the motivation and morality of The Kingpin vs The Joker? Face vs heel is just another term for good guy vs bad which doesn't tell us anything.
They characterize humans as highly driven achievers.I would rather actual mechanics be tied to this. You can activate them with inspiration points. For example, being charismatic and getting advantage in a social situation, or being highly perceptive and getting advantage to search for traps and hidden stuff during exploration. Whatever they can do to put mechanics on tangible game items and away from actual general role playing. I'd prefer that to be unsullied by rules if possible.
I disagree with this. I think a lot of unpleasant characters get labeled Evil when they should be Neutral. I often see characters described as "they're evil, but they only hurt people that deserve it", which is not a definition for evil that I would use. To me, evil explicitly does evil acts to the innocent and the helpless- the undeserving. I probably have fewer evil characters in my world than most, because they are explicitly Evil- they go out of their way to perform evil acts, and because I have a larger view of Neutral than most. Conan was a pirate who attacked merchant vessels, but he wouldn't be evil in my setting, as he doesn't meet the criteria.Also i think it’s entirely possible to have evil characters in a group without problems, just that the players who want to screw over their group used it as an easy excuse for their own problematic actions.