greycastle
First Post
well...
fighter for all the weapon proficiency's and two extra feats +2 bab, and increase to Fort save...
personally, i hate the arcane trickster...sorry, just completely dislike the idea...
i won't be suffering MC penalties as Sorceror is the Favored class, and the Rogue and Fighter levels are within 1 of each other
i've decided however to only take Rogue2/Fighter2/Sorceror16 as this allows me to get up to level 8 spells, cast them 3 times a day, but unfortunatly only one spell...we however have a house rule that if you take 8 solid hours of doing nothing but 'uncommiting' the spell from memory/spirit/blood you rid yourself of the spell...it then takes another day of light activity to be able to gain another spell...in this way, sorcerors in our world can have some more versitility...though they have to have seen the new spell they want, they can't just 'get it'.
get drunk alot eh? i like that....
sleep around...hmmm....oh wait, that wasn't on the list *blush*
fighter for all the weapon proficiency's and two extra feats +2 bab, and increase to Fort save...
personally, i hate the arcane trickster...sorry, just completely dislike the idea...
i won't be suffering MC penalties as Sorceror is the Favored class, and the Rogue and Fighter levels are within 1 of each other
i've decided however to only take Rogue2/Fighter2/Sorceror16 as this allows me to get up to level 8 spells, cast them 3 times a day, but unfortunatly only one spell...we however have a house rule that if you take 8 solid hours of doing nothing but 'uncommiting' the spell from memory/spirit/blood you rid yourself of the spell...it then takes another day of light activity to be able to gain another spell...in this way, sorcerors in our world can have some more versitility...though they have to have seen the new spell they want, they can't just 'get it'.
get drunk alot eh? i like that....
sleep around...hmmm....oh wait, that wasn't on the list *blush*