Angcuru
First Post
While I like to play all sorts of systems and genres, I am possessing an explicite hatred of certain cross-genre games.
Example: Shadowrun-type settings that take a technologically advanced Earth setting and then one day a bunch of tolkienesque creatures pop up along with a bunch of magic. They always try to explain it with some kind of special event, such as a meteor shower, nuclear explosion with radioactive fallout, etc., or the Shadowrun's Ghost Dance. It seems more of an excuse to put these things into a modern setting than a designing of the world from step one to fit the idea. A total lack of creativity and effort is what I see in these types of worlds, and I hates it!
A platoon elves with laser guns casting lightning bolts at a squad of trolls carrying flamethrowers is a neat idea in and of itself, but at least try to LOGICALLY EXPLAIN why it is possible, not just say "It's possible because this thingy happened back in the day."
I also dislike worlds where firearms coexist with full plate and longswords. Knights in shining armor were replaced by squads of musketmen for a reason. A musketball can punch through a suit of Plate Mail like a BB through a paper sheet and has a much longer range than a sharp metal stick. And inversely, modern military forces carry rifles instead of katanas for a reason. A katana can not block a series of bullets, and cannot cut through a tank. YAR!
Also on my list of dislikes are airships. But that's mostly because my DM ALWAYS ALWAYS ALWAYS has airships in every single world. Boo, I say.
Example: Shadowrun-type settings that take a technologically advanced Earth setting and then one day a bunch of tolkienesque creatures pop up along with a bunch of magic. They always try to explain it with some kind of special event, such as a meteor shower, nuclear explosion with radioactive fallout, etc., or the Shadowrun's Ghost Dance. It seems more of an excuse to put these things into a modern setting than a designing of the world from step one to fit the idea. A total lack of creativity and effort is what I see in these types of worlds, and I hates it!
A platoon elves with laser guns casting lightning bolts at a squad of trolls carrying flamethrowers is a neat idea in and of itself, but at least try to LOGICALLY EXPLAIN why it is possible, not just say "It's possible because this thingy happened back in the day."
I also dislike worlds where firearms coexist with full plate and longswords. Knights in shining armor were replaced by squads of musketmen for a reason. A musketball can punch through a suit of Plate Mail like a BB through a paper sheet and has a much longer range than a sharp metal stick. And inversely, modern military forces carry rifles instead of katanas for a reason. A katana can not block a series of bullets, and cannot cut through a tank. YAR!
Also on my list of dislikes are airships. But that's mostly because my DM ALWAYS ALWAYS ALWAYS has airships in every single world. Boo, I say.