One of my players is going to do a one shot evil adventure!!

SuperFlyTNT

First Post
This is very exciting to me because A) He will understand the DMing process a little better B) Ever since the other DM left its been just me :( DM'n is fun but I do like to be a player too. C) WE GET TO BE MONSTERS!!! He really doesnt know what he's getting himself into. :) So I ask you, it has to be around lvl 10. Also if I just wnat to be a monster with CR of 10 thats ok too. Im thinking Juvenile red dragon. Any other really fun CR10 monsters you guys could suggest, or any ideas of a good monster to be with charcter lvls IE: lvl 7 ftr troll.
 

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I'd do a Troll cleric/barbarian who used a halbard in combat.

Because nothing's more fun than a troll who just cast resist energy and can thwap you from 15' away.
 

BiggusGeekus said:
I'd do a Troll cleric/barbarian who used a halbard in combat.

Because nothing's more fun than a troll who just cast resist energy and can thwap you from 15' away.

Um, halberds have a 5' reach for Medium creatures.

Trolls with Resist Energy are nasty, though.

SRD said:
Guisarme: A guisarme has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe. You can also use it to make trip attacks. If you are tripped during your own trip attempt, you can drop the guisarme to avoid being tripped.

Halberd: If you use a ready action to set a halberd against a charge, you deal double damage on a successful hit against a charging character. You can use a halberd to make trip attacks. If you are tripped during your own trip attempt, you can drop the halberd to avoid being tripped.
 
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A one-shot evil adventure should be fine. I think that the problems with evil campaigns are long-term, so there should be no issue here.

If it's going to be a very combat-intensive (and little of everything else) then it's also fina that the DM allows characters based on monsters CR instead of ECL.
 

I have run a single session evil campaign.

Basically the premise was the characters were part of an evil organisation, and whoever brings back an artefact to their bosses, wins. I was trying to encourage backstabbing and general mayhem.

Unfortunately it didn't work out that way, they actually worked together most of the time and walked all over the defenders. I had equiped the defenders way past what characters of that level should have, things like radiant weapons, a vorpal sword, etc. And I only managed to kill a single PC!

The player with the lernanean character (Savage Species, p126) caused the most problems.

I have done a write-up of the session and posted it here.

It was a fun session, the DM just needs make sure he has strict limits on what can be done, and on magical items (or players will just stock up on cheaper single shot items figuring they will only be needed once or twice).
 

We played Reverse Dungeon once, a 2nd Ed module and it was quite fun to play the monster part of the dungeon. Killing a paladin and his crew is a priceless experience :]
 

Jupp said:
Killing a paladin and his crew is a priceless experience :]
Agreed. I played in an evil game in 3.0. The group was a LE male human monk (me), a NE male aasimar blackguard and a LE female abishai (baatezu). We were level 13 at the end (except for the abishai, who was dead).

Killed a whole lot of paladins and their allies, plus an astral deva.
 

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