One of the reasons I like Oathbound so much


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I liked this one.

A very minor danger that kills about 10 people a year over the whole Forge is having a riket fall on them. These massive plants can grow to several miles in diameter. Most of the plant is made up of very fine vines and leaves, so fine that enough light passes that ground dwellers can't see the rikets. The core, where the root absorbs water from the air, is some what denser and that is what survives a fall intact. The average distance from the ground a ricket is found is 50 miles. It is suspected that magic plays a role in their ability to not freeze and float that high. The other danger that rikets pose has to do with the insects that feed on it. They are very toxic to humans due to their diet. Even though they will die from the fall, a few survive long enough to bite someone who is near the crash.

It gives flavor, a possible adventure site, and the number of deaths it causes is enough to take notice of but not enough for anyone to really do anything about. Nice work.
 

Looking back at it, I shudder with all the mechanical errors in my writing. I really should go back and rewrite many of them.

My personal favorite is the shrimp tree and it's obligates (on page 2).
 


I like what you've done there but... I don't feel I need Oathbound by any stretch to do unique of interesting monsters, nor do I need to even make a lot of monsters with so many third party books, including Bastion's very cool Minions out there.

Oathbound has a lot of selling points but I don't think the ability to make unique monsters is one of 'em. Heck, in my Forgotten Realms campaign, I have a Red Wizard Trasmutter who is making all sorts of savage and terrible monsters using the old Mongoose Crossbreeding book. Something I could use in almost any setting no?
 

JoeGKushner said:
I like what you've done there but... I don't feel I need Oathbound by any stretch to do unique of interesting monsters, nor do I need to even make a lot of monsters with so many third party books, including Bastion's very cool Minions out there.

Oathbound has a lot of selling points but I don't think the ability to make unique monsters is one of 'em. Heck, in my Forgotten Realms campaign, I have a Red Wizard Trasmutter who is making all sorts of savage and terrible monsters using the old Mongoose Crossbreeding book. Something I could use in almost any setting no?

Well Oathbound does have a built in reason for there to be so many sentient races and wierd monsters on a world. It explains the profusion of a typical D&D world ecology quite nicely since they have been pulled from so many different worlds specifically to be nasty and dangerous encounters for an in-game meta-reason.
 

Voadam said:
Well Oathbound does have a built in reason for there to be so many sentient races and wierd monsters on a world. It explains the profusion of a typical D&D world ecology quite nicely since they have been pulled from so many different worlds specifically to be nasty and dangerous encounters for an in-game meta-reason.

As opposed to almost any generic fantasy setting's own mad wizards? The owlbear for example is a known 'made' creature. This doesn't count other made creatures like constructs or certain types of undead.

Heck, how about Planescape or other 'wide' settings?

It's good that you can use it to 'explain' monsters but really, in a fantasy campaign, that's not a selling point for me.
 

Well, I agree with the original poster. Oathbound is quite possibly the strangest setting around, so you can literallly expect anything - Walrus people, ninja penquins, evil teddy bears, snail people, etc, and it doesn't seem too odd.
 


JoeGKushner said:
As opposed to almost any generic fantasy setting's own mad wizards?

Yep. Even moreso.

The Forge has the most successful results of experiments made on ten thousand worlds, each of them as varied and wild as the Forgotten Realms.

So yeah. The Forge stands head and shoulders over other worlds in terms of weird monsters to encounter.
 

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