Nytmare
David Jose
I'm neck deep in my first attempt at running a one shot 5th Ed game, and I see a stumbling block on the horizon. The game has been shaping up to be a combination chase/hex crawl, with four fifth level characters, that played out in maybe a four hour session. I was envisioning maybe three to four encounters, but the pacing means that the majority of those encounters were probably going to have at least one long rest between them.
Other variables being thrown into the mix. The party does not have, or have access to a healer. They have a smattering of potions, one of the characters does a lot of temp HP stuff, and I'm having bedrolls allow players to recover an additional HD. My plan was to flesh out two versions of each encounter so that I could use the weaker one if the group looked like they were struggling too much.
So, with all of that in mind, about what kinds of targets should I be aiming for?
Other variables being thrown into the mix. The party does not have, or have access to a healer. They have a smattering of potions, one of the characters does a lot of temp HP stuff, and I'm having bedrolls allow players to recover an additional HD. My plan was to flesh out two versions of each encounter so that I could use the weaker one if the group looked like they were struggling too much.
So, with all of that in mind, about what kinds of targets should I be aiming for?