Celebrim
Legend
So far, we've got nothing substantial on 4E. All we've really been leaked are some design goals and some hints.
I've been brainstorming how I would write 4E if I had the same goals that the designers apparantly had, and I think I see one way to get where they seem to be going.
Transform D20 from an absolute system to a system which is partially relative to the situation. In other words, instead of giving a 15th level fighter a +15 BAB bonus, the fighter's bonus to hit depends on the CR he's swinging at, or more specifically, the difference between the CR of what he's swinging and his level.
This would allow D20 to scale up to and past level 20, something that its currently as an absolute system extremely difficult for it to do. It allows D&D combat to play out at 20th or even 30th level very much like it plays at 3rd level, while still giving you heroic attainment. This in turn allows high level D&D to drop much of its reliance on stacking multiple bonuses from equipment and buffs. There are alot of complexities going on here which I haven't throught through, and the initial math burden might make this approach unwieldy, and some sacred cows would have to be shot (for example magic armor might need to grant DR rather than AC), but superficially, but I think that it is doable to scale the success rate of attacks to the level of the opposition (which would incidently give a strong explanation for why saving throws needed to go away).
Thoughts? Does anyone else see this as a possible solution, or is there a better way to go about getting to 30th level and extending the sweet spot? If they go this way, what's your opinion on it?
I've been brainstorming how I would write 4E if I had the same goals that the designers apparantly had, and I think I see one way to get where they seem to be going.
Transform D20 from an absolute system to a system which is partially relative to the situation. In other words, instead of giving a 15th level fighter a +15 BAB bonus, the fighter's bonus to hit depends on the CR he's swinging at, or more specifically, the difference between the CR of what he's swinging and his level.
This would allow D20 to scale up to and past level 20, something that its currently as an absolute system extremely difficult for it to do. It allows D&D combat to play out at 20th or even 30th level very much like it plays at 3rd level, while still giving you heroic attainment. This in turn allows high level D&D to drop much of its reliance on stacking multiple bonuses from equipment and buffs. There are alot of complexities going on here which I haven't throught through, and the initial math burden might make this approach unwieldy, and some sacred cows would have to be shot (for example magic armor might need to grant DR rather than AC), but superficially, but I think that it is doable to scale the success rate of attacks to the level of the opposition (which would incidently give a strong explanation for why saving throws needed to go away).
Thoughts? Does anyone else see this as a possible solution, or is there a better way to go about getting to 30th level and extending the sweet spot? If they go this way, what's your opinion on it?