Assuming you're not trying to avoid Polymorph cheese ...
Assuming you're staying away from many useful defensive spells that a Cleric can cover (e.g. Remove Curse), in hopes that your party will end up with a Cleric ...
Assuming your DM interprets Shadow Evocation/Conjuration fairly liberally, like most DMs seem to (but not mine) ...
WAND: Endure Elements (or get magic items that simulate it), Silent Image
L0 (9): ... whatever. Definitely Message, it's undervalued.
L1 (5): Ray of Enfeeblement, Protection from Evil, Feather Fall, Magic Missile, Grease
L2 (5): Glitterdust, Resist Energy, Rope Trick, Mirror Image, Web
L3 (4): Greater Magic Weapon, Haste, Slow, Stinking Cloud
L4 (4): Shadow Conjuration, Resilient Sphere, Enervation, Polymorph
L5 (4): Persistent Image, Teleport, Baleful Polymorph, Overland Flight
L6 (3): homebrew, Greater Dispel Magic, Acid Fog
L7 (3): homebrew, Limited Wish, Spell Turning
L8 (3): Mind Blank, Greater Shadow Evocation, Dimensional Lock*
L9 (3): Shapechange, Time Stop, Dominate Monster
*Wouldn't normally recommend, but in a high-level one-shot where you know there will be lots of demons, it's a different story. On the other hand, for the same reasons, I'm not recommending e.g. Invisibility or Greater Invisibility.
Reflex tends to be the weakest save for demons and dragons, so I gave you all three Core low/mid-level Reflex Save Or Suck spells (Web, Resilient Sphere, Grease). Especially because Resilient Sphere has defensive uses and Grease has utility or anti-grapple uses. Take Heighten Spell for sure.
A few cross-class ranks of UMD probably couldn't hurt, with your Charisma. Then you could keep a couple handy scrolls of Cleric spells (or Glibness or Freedom of Movement) around.
Anything you want, but don't have, you can get on-the-fly via Shadow Conjuration, Greater Shadow Conjuration, Limited Wish, or (at worst) Shapechange.
Assuming you're staying away from many useful defensive spells that a Cleric can cover (e.g. Remove Curse), in hopes that your party will end up with a Cleric ...
Assuming your DM interprets Shadow Evocation/Conjuration fairly liberally, like most DMs seem to (but not mine) ...
WAND: Endure Elements (or get magic items that simulate it), Silent Image
L0 (9): ... whatever. Definitely Message, it's undervalued.
L1 (5): Ray of Enfeeblement, Protection from Evil, Feather Fall, Magic Missile, Grease
L2 (5): Glitterdust, Resist Energy, Rope Trick, Mirror Image, Web
L3 (4): Greater Magic Weapon, Haste, Slow, Stinking Cloud
L4 (4): Shadow Conjuration, Resilient Sphere, Enervation, Polymorph
L5 (4): Persistent Image, Teleport, Baleful Polymorph, Overland Flight
L6 (3): homebrew, Greater Dispel Magic, Acid Fog
L7 (3): homebrew, Limited Wish, Spell Turning
L8 (3): Mind Blank, Greater Shadow Evocation, Dimensional Lock*
L9 (3): Shapechange, Time Stop, Dominate Monster
*Wouldn't normally recommend, but in a high-level one-shot where you know there will be lots of demons, it's a different story. On the other hand, for the same reasons, I'm not recommending e.g. Invisibility or Greater Invisibility.
Reflex tends to be the weakest save for demons and dragons, so I gave you all three Core low/mid-level Reflex Save Or Suck spells (Web, Resilient Sphere, Grease). Especially because Resilient Sphere has defensive uses and Grease has utility or anti-grapple uses. Take Heighten Spell for sure.
A few cross-class ranks of UMD probably couldn't hurt, with your Charisma. Then you could keep a couple handy scrolls of Cleric spells (or Glibness or Freedom of Movement) around.
Anything you want, but don't have, you can get on-the-fly via Shadow Conjuration, Greater Shadow Conjuration, Limited Wish, or (at worst) Shapechange.
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