Without * what *, for instance? One complicated mechanism wouldn't be a "heap", but it might be a clue as to how in the world you figure.CleverNickName said:Specifically, I would recommend Castles & Crusades. It has the heart and soul of classic D&D, but without a heap of complicated mechanics.
Meaning what? No monsters or magic?Piratecat said:I'd actually lean towards a non-D&D game. Simple mechanics, fast fun play.
Sorry, I didn't mean any offense to S&W, D&D, Pathfinder, or any other system. I didn't think this was a "which game is better" thread. Above all, I was suggesting that the OP download the primer and take a look because it costs nothing and it's a lot of fun.Without * what *, for instance? One complicated mechanism wouldn't be a "heap", but it might be a clue as to how in the world you figure.
I don't have C&C handy, but I can tell you from memory that the reason the text -- the Players Handbook alone, I think -- is so much longer than the original three Little Brown Books is not because the game is simpler! Actually, I think it manages to cover significantly *less* with so much wordage because the "basics" are so relatively baroque.
I read the book, but I've never played it. From what I remember, it looks like a pretty solid system.Are you actually acquainted with Swords & Wizardry?
CleverNickName said:Sorry, I didn't mean any offense to S&W, D&D, Pathfinder, or any other system. I didn't think this was a "which game is better" thread.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.