Micah Sweet
Level Up & OSR Enthusiast
Every one of those gets their superpowers from something diagetically capable of providing them.Have you met the cleric, druid, ranger and Monk?
Every one of those gets their superpowers from something diagetically capable of providing them.Have you met the cleric, druid, ranger and Monk?
Unless someone has a different opinion about it than you.If the chant that Bard used before shooting the Black Arrow was magical, does that make Bard magical as well? I would argue that it doesn’t, and therefore Bard is a reasonable representative of a mid-to-high level fighter.
The main point is that it is Bard’s player’s choice as to how magical he is, and whether actions in game are magical. Maybe one Rogue’s Evasion ability is tied to his being a tiefling, tabaxi or a halfling, or having some sort of latent magical ability, or just being that good.
But tagging Evasion with a Ex tag or a Su tag is a solution in search of a problem.
Weeeeeeell, most of the first list can provide it under certain circumstances.So that I'm clear, the following does not provide you with magical power:
- Anger
- Devotion to a cause
- Fanatical Faith
- Performative arts
- Reading
And the following things do:
- Being a badass
- A powerful otherworldly being giving you that power
Did I miss anything or have we now cleared up who is giving these abilities and who isn't?
How do you feel about the wuxia genre, where supposedly "normal" martial artists simply learn techniques that allows them to do things that are impossible in the real life? How about just good old Hollywood action movie physics? These often are not even set in a magical world like D&D, but take place on our Earth (or rather a fictionalised movie version of it.)Unless someone has a different opinion about it than you.
I simply will not accept "just being that good" by itself as an acceptable in-universe rationale for superpowers.
I would argue that since he could understand the language of thrushes, Bard could have been a ranger.If the chant that Bard used before shooting the Black Arrow was magical, does that make Bard magical as well? I would argue that it doesn’t, and therefore Bard is a reasonable representative of a mid-to-high level fighter.
The main point is that it is Bard’s player’s choice as to how magical he is, and whether actions in game are magical. Maybe one Rogue’s Evasion ability is tied to his being a tiefling, tabaxi or a halfling, or having some sort of latent magical ability, or just being that good.
But tagging Evasion with a Ex tag or a Su tag is a solution in search of a problem.
I think that answers a different question . Your background should inform who you are, it shouldn’t limit who you become.Whether it ceases to be important or not is very much a playstyle preference. I know from experience that if my ranger is from the Troll Moors where troll attacks are frequent, he is very much more likely to be a Monster Slayer subclass than a Gloom Stalker or Horizon Walker. The background influences how his class plays out. Other people might not give a fig and it truly does not matter once you hit level 1.
Well, you explicitly conceded that the Rogue’s Evasion was supernatural, as was their stroke of luck feature, which is at least as supernatural as the Barbarian’s Danger Sense.All of those classes have at least some abilities that are explicitly supernatural, and an explanation is provided in their class description for why they might have such abilities. I don't see anything like that under fighter or rogue. Feel free to check yourself; I'll wait.
It is now.But...that's not what a paladin is.
But James is correct here: in the Complete Paladin’s handbook, back in 2e, Charlemagne’s paladins are the explicit inspiration for the class.The idea of what a paladin is in D&D, wiseacre, was established for some forty years prior to 5e. Even 4e didn't mess with it.
Yes, but their narrative role was defenders of Christianity. So the religious connotation was there from the start.But James is correct here: in the Complete Paladin’s handbook, back in 2e, Charlemagne’s paladins are the explicit inspiration for the class.