Balesir
Adventurer
One thing occurs to me that I don't think has been done in any previous edition, but that recently increasingly jars on me:
- There is a 'default game world' hard-coded into the initial rules set.
In AD&D we had, essentially, Greyhawk - and again in 3.X. And kinda in 2e. In 4E we had PoLand. But doing this - especially changing it - causes unnecessary friction and hassle for a DM who wants to design and run his or her own world setting (within the D&D system parameters).
The stuff I'm thinking about primarily comes down to the gods, the cosmology and the alignment system. Maybe also the equipment lists - although standard types of weapons and armour are arguably required for the system/powers themselves.
I would much rather see "Divine Domains", rules for codifying planes of existence, rules for defining deities and suggestions for alignment systems included in the core rules. By all means, give a baseline set of examples in each area, to give everyone a "starter for ten" on their first time out with the new system and to give a baseline for the generic adventures, but please give the generic rules for this stuff from the word 'go!'
- There is a 'default game world' hard-coded into the initial rules set.
In AD&D we had, essentially, Greyhawk - and again in 3.X. And kinda in 2e. In 4E we had PoLand. But doing this - especially changing it - causes unnecessary friction and hassle for a DM who wants to design and run his or her own world setting (within the D&D system parameters).
The stuff I'm thinking about primarily comes down to the gods, the cosmology and the alignment system. Maybe also the equipment lists - although standard types of weapons and armour are arguably required for the system/powers themselves.
I would much rather see "Divine Domains", rules for codifying planes of existence, rules for defining deities and suggestions for alignment systems included in the core rules. By all means, give a baseline set of examples in each area, to give everyone a "starter for ten" on their first time out with the new system and to give a baseline for the generic adventures, but please give the generic rules for this stuff from the word 'go!'