Professor Murder
Hero
The possible end of the current Star Wars license at FFG got me thinking about game design from a volume perspective. In the thread, several people were lamenting that, because it is an expensive licensed property, no game company seems able to make a truly sustained push to put out Star Wars material. But it got me thinking. How much material does anyone actually need?
Should more games use a limited series model instead of an ongoing series model. Dungeons and Dragons for example is an ongoing series. They will keep pumping out 5th edition books up until there is a new edition. WotC will constantly seek out new design space and ways to explore the franchise to create new products. But what about producing games on a limited series model. What I mean is, a game that has a road-map, a set series of books it plans to publish, with no real plan to go past that? Would such a system better benefit more niche games?
More thoughts as I think more on this.
Should more games use a limited series model instead of an ongoing series model. Dungeons and Dragons for example is an ongoing series. They will keep pumping out 5th edition books up until there is a new edition. WotC will constantly seek out new design space and ways to explore the franchise to create new products. But what about producing games on a limited series model. What I mean is, a game that has a road-map, a set series of books it plans to publish, with no real plan to go past that? Would such a system better benefit more niche games?
More thoughts as I think more on this.