My Character
Sir Grenseal
[sblock]Aasimar (Native outsider)
Lawful Good Male Paladin 2
Hair: Silver | Eyes: Ruby | Skin: Light charcoal
Height: 5' 11" | Weight: 185 lbs
Deity: ??? | Homeland: ???
HP: 22 (2d10 +4 +2 favored class)
Rolls: 10 (initial), 6
AC: 19 (10 +5 armor +2 dex +2 shield)
Touch: 12; FF: 17
Str 16, Dex 14, Con 14, Int 13, Wis 13, Cha 18
Before race: Str 16, Dex 14, Con 14, Int 13, Wis 11, Cha 16 (rolled)
Saves: Fortitude +9, Reflex +6, Will +8
BAB +2; Speed 30 (20)
CMB +5, CMD 17
Longsword +5 (1d8 +3, 19-20/x2, S)
Club +5 (1d6 +3, 20/x2, B)
Club (ranged) +4 (1d6 +3, 20x2, B, 10 ft)
Sling +4 (1d4 +3, 20/x2, B, 50 ft)
Racial Traits
+2 Cha and Wis, +2 Perception and Diplomacy, Resistance 5 (acid, cold, and electricity), Darkvision (60 ft),
Daylight 1/day (CL 1), Speed 30 ft, Medium.
Class: Aura of Good, Detect Evil, Smite Evil 1/day, Lay on Hands 1d6 (5/day), Divine Grace
Feats:
Step Up
Skills (3):
Diplomacy +10 (1 rank +3 trained +4 cha +2 racial)
Handle Animal +8 (1 rank +3 trained +4 cha)
Heal +4 (1 rank +3 trained)
Knowledge (religion) +5 (1 rank +3 trained +1 int)
Perception +3 (0 ranks +2 racial +1 wis)
Spellcraft +5 (1 rank +3 trained +1 int)
Languages: Common, Celestial, Draconic
Equipment:
Longsword
Clubs (2)
Cold Iron Shortspear
Silver Dagger
Sling
Bullets (10)
Scale mail Armor
Heavy Shield (wood)
Cure Light Wounds Potion
Traveler’s Outfit
Wooden Holy Symbol
Backpack
Bedroll
Flint and Steel
Tindertwig
Torch x2
Soap (1 lb)
Waterskin
Whetstone
Gold: 0.08 gp (8 copper pieces)
On Mustafa:
Large Leather Barding
Pack Saddle
Bit and Bridle
Tent
Winter Blanket
Silk Rope (50 ft)
Clubs (4)
Feed (10 days’ worth)
Trail Rations (10 days’ worth)
Shovel
Sack
Clay jugs (2)
Clay pitcher
Iron pot
[/sblock]
Mustafa, the swift-footed
[sblock]
Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (–1 size, +2 armor +1 Dex, +3 natural, +1 dodge), touch 11, flat-footed 14
BAB; CMB; CMD: +2; +6; 17
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Skills: Perception +6 (3 ranks +3 trained)
Feats: Dodge,
Nimble Moves
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.
Tricks: Attack (any creature), Come, Down, Defend, Perform[/sblock]
I “Pathfinder-ized” the mule, switching the skills for perception, switching to CMB/CMD, and so on. Gave Mustafa different feats. Defensive and movement-based, they seemed appropriate for an animal to learn.