Turanil said:I see many interesting points among these answers (thanks). To say more about why my question, I have been again working on my setting, and wanted to get rid of the core races which sound too faery/Tolkien/vanilla to me. The setting is European medieval + Celts flavored, and is intended with a more "sword& sorcery" feel (somewhat Conan like) rather than high fantasy.
Sejs said:Odd as it might sound: Gnomes.
They're close enough to cover both the dwarf and elf mythological niches, more or less.
They're highly magical, borderline feylike. Make magic mostly (or originally) their bag which they then later taught to humans, etc.
It'd require a bit of public image work, but it could definitely be done and well.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.