Maxperson
Morkus from Orkus
So basically the amount of time it takes a PC to go from levels 1-20Shht, Bob will blue blot you if you bring that up. Remember he got them when he was 15 and they came off when he was 19.

So basically the amount of time it takes a PC to go from levels 1-20Shht, Bob will blue blot you if you bring that up. Remember he got them when he was 15 and they came off when he was 19.
The DM not having those details can work for some groups, but other groups are going to be unsatisfied with a bunch of clueless NPCs. Have a pre-written campaign setting which the DM knows is very helpful. The DM doesn't even have to read it all. He can read the portion where the PCs are at and read small bits of the rest as they travel.Time is frequently the biggest obstacle for a DM. In which case, here are some tips:
A small, simple campaign world is preferable than something big, epic and sprawling.
NPCs are ignorant. If the PCs ask who the king is, the peasant hasn't the foggiest notion.
History is unreliable: true in the real world, should certainly be true in a fantasy world.
It's faster to make something up than look something up. Using a homebrew setting can actually be a timesaver.
The DM not having those details can work for some groups, but other groups are going to be unsatisfied with a bunch of clueless NPCs.
Have a pre-written campaign setting which the DM knows is very helpful.
If you want authentic pseudo-medieval, most of NPCs should be clueless. No schools, no TV, no newspapers, last bard came through 5 years ago. They might know the ruler's name, if it hasn't changed recently, but they won't know what they look like, never mind what level ranger they are.
Which brings us back to the time that a great many DMs, myself included, just don't have. I created settings when I was in high school and my 20's when I had the time. I couldn't even begin to write even a small one now.And the easiest way to know the setting is to have written it yourself (it doesn't have to be big - the local peasants probably don't know what lies beyond the nearest town, so the DM doesn't need to either). Learning a new setting from a book is time consuming and hard work. Learning is from a myriad of books is nigh on impossible.
I know, a friend of mine had to give up DMing because of it. Creating a campaign setting is time consuming. But learning one from a book isn't less so.Which brings us back to the time that a great many DMs, myself included, just don't have. I created settings when I was in high school and my 20's when I had the time. I couldn't even begin to write even a small one now.
Yes it is, if you learn it in the parts the PCs are adventuring in and learn the rest slowly as they travel, or not, depending on the campaign.I know, a friend of mine had to give up DMing because of it. Creating a campaign setting is time consuming. But learning one from a book isn't less so.
There is a big difference between reading something and knowing something well enough to use it in a game.Yes it is, if you learn it in the parts the PCs are adventuring in and learn the rest slowly as they travel, or not, depending on the campaign.
It's also less time consuming to just read a 300 page campaign setting in its entirety. I can read bits here and there and be done with it in far less time than I could create a 300 page campaign setting.