(OOC) A Hard Time in Harrowdale

Updated the post for Round 3.

Abde'ragman, do you want me to roll all AoOs for you in the future, or all saving throws, or both? I dunno which you were referring to. I'm just of the camp that says players like to make all their own rolls, but if you want me to handle one or both of those particular kinds of rolls to speed things up, that's alright with me. Also, you linked to the same roll for both your save and attack of opportunity; only one d20 was rolled (I checked the timestamps, the links went to the exact same roll). So I assumed that was a minor slip-up and I just rolled the AoO for you as requested.
 

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Start of a new encounter.....

Also, as promised, my Bonebat conversion:
[sblock=from Monsters of Faerun]3.5 Monster Conversion
Bonebat
Medium Undead
HD: 4d12 (26 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 50 ft. (average) (10 squares)
AC: 13 (+1 Dex, +2 natural); Touch 11; Flat-Footed 12
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee (1d6+1 plus paralysis)
Full Attack: Bite +3 melee (1d6+1 plus paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Paralysis
Special Qualities: Darkvision 60 ft., DR 5/bludgeoning, Immunity to Cold, See Invisibility, Undead
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 12, Dex 13, Con ---, Int 6, Wis 10, Cha 14
Skills: Hide +7, Listen +3, Move Silently +7, Spot +3
Feats: Alertness, Flyby Attack
-------------------------------------
Environment: Any land and underground
Organization: Flock (2-8)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: ---
Level Adjustment: ---
-------------------------------------
Paralysis (Su): Bite, Fort DC 14, paralyzes non-elven living creatures for 1d6+2 rounds. The save DC is Charisma-based.
See Invisibility (Su): Continuous, range 60 feet.[/sblock]
 

Start of a new encounter.....

Also, as promised, my Bonebat conversion:
[sblock=from Monsters of Faerun]3.5 Monster Conversion
Bonebat
Medium Undead
HD: 4d12 (26 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 50 ft. (average) (10 squares)
AC: 13 (+1 Dex, +2 natural); Touch 11; Flat-Footed 12
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee (1d6+1 plus paralysis)
Full Attack: Bite +3 melee (1d6+1 plus paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Paralysis
Special Qualities: Darkvision 60 ft., DR 5/bludgeoning, Immunity to Cold, See Invisibility, Undead
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 12, Dex 13, Con ---, Int 6, Wis 10, Cha 14
Skills: Hide +7, Listen +3, Move Silently +7, Spot +3
Feats: Alertness, Flyby Attack
-------------------------------------
Environment: Any land and underground
Organization: Flock (2-8)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: ---
Level Adjustment: ---
-------------------------------------
Paralysis (Su): Bite, Fort DC 14, paralyzes non-elven living creatures for 1d6+2 rounds. The save DC is Charisma-based.
See Invisibility (Su): Continuous, range 60 feet.[/sblock]


got it. thanks!
now, about this next encounter...I better read the ic post, huh?
 


Monkey will be completely offline from May 27th to June 3rd. I will try to post IC on Monday (May 25th) and Tuesday (May 26th) but after that, don't expect to see me again until June 4th.
 
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Voda, OOC matters belong in this thread, remember.

As far as I can tell WD thought this game was just about over and figured there was no point in returning at this point. I dunno. But he hasn't posted in the IC and as far as I can tell has done little if any posting in general since he 'returned to the boards'.

Anyway, XP for the gnoll-battle is 386 per person (would be more, but ya had to split it 7 ways).

Miscellaneous XP awards will be given once the group gets back to town for a rest.

For loot from the gnolls' corpses, you got 5 battleaxes, 5 shortbows, 5 suits of leather armor (if you bother to strip them of their armor), 5 heavy steel shields, 1 masterwork battleaxe, 1 masterwork handaxe, 1 suit of masterwork studded leather armor (if you strip the gnoll leader of his armor), 6 belt pouches (if you remove them), 10 PP, 163 GP, 37 SP, and 30 CP.
 

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