work in progress
[sblock=Storn]
Storn Horn, Male Dwarf, Barbarian 1
Age ?, Height ?'-?", Weight ? lbs., ECL +0, XP 0
Ruddy White Skin, Dark-Brown Hair, Green Eyes, Alignment: Chaotic Good
Languages (illiterate): Dwarf, Common
Home Region: Mithral Hall, Patron Deity: Haela Brightaxe
Strength 18, Dexterity 14, Constitution 16
Intelligence 8, Wisdom 10, Charisma 8
Maximum HP 15, Current HP 15, Nonlethal Damage 0
Initiative +2, Speed 30 feet, Armor Check Penalty -2
Armor Class 19, Touch AC 12, Flat-Footed AC 17
Fortitude +5, Reflex +2, Will +0
BAB +1, Melee +5, Ranged +3, Grapple +5
Feats: Power Attack
Skills: Climb +6 (4 ranks, +4 Str, -2 other), Intimidate +3 (4 ranks, +0 Cha, +0 other), Listen +4 (4 ranks, +0 Wis, +0 other)
(include armor but not shield penality)
Proficiencies: Simple & martial Weapon, light & medium armor, shield proficiency (not tower shields)
Class Features: Fast movement, rage, illiterate
[sblock=Racial Traits]
- +2 Constitution, -2 Charisma.
- Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
- Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
- Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
- Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
- Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
- Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
- +2 racial bonus on saving throws against poison.
- +2 racial bonus on saving throws against spells and spell-like effects.
- +1 racial bonus on attack rolls against orcs and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Appraise checks that are related to stone or metal items.
- +2 racial bonus on Craft checks that are related to stone or metal.
- Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
- Favored Class: Fighter. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing
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Possessions:
Spiked Breastplate (Background, +50gp spikes) (40 lbs)
potion of cure light wound (Background) (- lb)
DW Waraxe (30gp) (8 lbs)
Explorer's Outfit (1 outfit free, PH p.111) (0 lb)
dagger (2gp) (1 lb)
2x spiked gauntlet (10gp) (2 lbs)
Shield, heavy wooden (7gp) (10 lbs)
Backpack (2gp) (2 lbs)
- Bedroll (1sp) (5 lbs)
- Rations, trail (2 days) (1gp) (2 lbs)
- Waterskin (2) (2gp) (8 lbs)
- Rope, hempen (50 ft.) (1gp) (10 lbs)
Large Belt Pouch (1gp) (0.5 lbs)
- Small Mirror (10gp) (0.5 lbs)
- Whetstone (2cp) (1 lbs)
39,98gp
Load ? pounds, Light 100 pounds, Medium 200 pounds, Heavy 300 pounds
Attacks:
Dw. Waraxe +5 melee for 1d10+4 slashing damage
Appearance:
Background: After
Thibbledorf Pwent returned to the Battlehammer clan, he started to build a famous elite troup of dwarven battle ragers.
But some there even a bit mad for his taste. He send them into the world for questing, hoping to get rid of them, they return matured, or at last will bring glory to their name. Storn Horn is one of the 'lucky'.
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