[OOC] Bifyrd-Feron Adventure [Iron Gauntlets] 3 of 4

Hmmm. Me like dark age knight. Charles Martel allways was one of my heroes. You know me, as long as I have something to beat on I'm a happy roleplayer. :)
 

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As I had planned it, the knight and the priest are companions, the priest is a local, and the knight a relative or old friend of hers who is visiting (and was thus drawn into the story). Of course, you are welcome to play it however you wish. Just thought I'd let you know.

As well as ordinary knights, there are also holy knights. Pertty much your paladin I suppose, knight of the church, dedicated to protecting the faithful and beating the snot out of the infidel. Holy Knights can put points into Divinity (divine spellcasting).

I might go with a monotheistic setting, but use saints/ascended/enlightened/angels for variety. Using angels sounds like it could be fun. Time to use my Wikipedia-fu.

halfrogman, while it was likely that Tarren would meet up with the other search party eventually, you are under no obligation to do so just to bring the pc's togther. I'm happy enough to run two separate threads as long as is needed.

thotd
 

Dark age holy knight, rightiously kicking the snot out of infidels. Sounds like a plan. Euuhm, you're not gonna get all 'lawful good means you cannot kick your opponent inna fork' now are you?

Does this system work with levels, and what level are we? I mean, I'd hate to Rp an old cynical knight when in reality we're level 1 and have a good chance of getting our teeth handed to us in a bag by two sick kobolds and a drunk goblin.
 

There are no levels.

There are no alignments.

The system is fairly deadly as far as I've read. So, an old knight is just a lucky one :)

Thotd, I'll see what happens. If they're locals, it'll depend on whether or not I like their attitudes, if they're new to town, it'll depend on how gullible helpful I think they'll be.
 

Cool, I'm up for playing the priest, then -- is that Forissa? What the general reaction to adventuring women in this society? Where/what is Abren (God, or town of origin?)?

Staring to digest the system...
 
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DrZ, of course not. In some ways, honour was very maliable thing for the medieval knight. They weren't really expected to keep their word to peasants or infidels for example, because they were not equals. For many knights, its as much about appearance as reality; during the 100 years war, one knight was captured and ransomed, released to collect the money and never returned or paid up. But he kept up a stream of acceptable excuses, so his honour was never tarnished for breaking his word. At least in the eyes of his fellow knights.

Kick ahead.

Meardwyn, Good question. The Bifyrd Freon Adventures come from a Harn website. Harn seem more historically based than D&D, a pretty much along the lines of what I was aiming for. Consider the various descriptors for the Villagers: Villein (a feudal tenant, bonded to the local lord who pays dues and services in return for land), Yeoman (a freeholder, qualified for duties like jury duty and electing the local officials), Beadle (a minor local officer responsible for dealing with petty offenders, a local man-at-arms), Cottar (a labourer or tenant occupying land in return for labour), Reeve (local official, often chief magistrate of the village). Forissa for example is listed as having 45 free acres, 0 serf acres, 0 rent and 0 fees. Below is Forissa's background notes. You don't have to use it, of course.
[sblock=Forissa]Forissa considers all of the inhabitants of the village to
be her flock, and despite her youth treats everyone as a
mother would her children. She recently hired a Jarin fel-
low named Guarin to assist with working her land. Guarin
lives in a small woodshed attached to Forissa’s cottage.
Guarin is a mystery to most of the villagers. He does
not speak Hârnic well, and generally keeps to himself.
One of Drosta’s children peeked into his open door
one day, and spotted pieces of kurbul armour sitting in a
corner, and a spear and roundshield propped against one
wall. This further fuelled the rumours surrounding the
“foreign” man. Some have speculated about the nature of
the relationship between Forissa and Guarin, but most of
these rumours are, of course, absurd.[/sblock]

I switched Guarin into a knight (originally he was listed as a former mercenary), probably a cousin, but perhaps just a close friend.

I like all this stuff cos it gives the people context, mass. I've never been much of a fan of "you're a cleric of Pelor, all kitted up and sitting in a tavern waiting for an adventure".

Back to your question. The world is a lot more liberal, gender wise than our own. So women have more freedom to take on active rolls. I think Abren is a place, but not sure.

So, not really sure if I have answered your question really. But hopefully its helps.

halfrogman, cool.

thotd
 

Thanks doghead -yes, it helps. I'll use the background presented - I had written something up which included the words "a young mother hen" so they were pretty close anyway.

I see her as not having a whole lot of interest in the church hierarchy, focused on those under her ("her flock") rather than those above her. That probably goes for her theological outlook as well: not to say that she slights the spiritual well-being of the people, but that working to solve their more down to earth problems is easier for her to get excited about. That leaves her a little restless when things are calm around the manor, and to secretly held feelings of inadequacy when she realizes that the spiritual advice she gives sometimes feels a little forced to her. Does that sound okay?

I'll go with "cousin to Guarin", if that's okay with you, DrZombie.

I downloaded the basic edition of the rules - do you want me to try statting her out, or would you like to do it?
 

Maerdwyn, If you have the rules, go ahead and stat her up. Forisa has been working with the family to help Myrel with her 'voices and visions'. So Forisa will be fairly familiar with Myrel.

DrZ, OK, here are some mechanics. The basic generation details are in the posts above. Specifics for the Knight are below.

Knight Skills: Athletics (FIT), brawling (FIT), duelling (FIT), design (CRE), leadership (INF), literacy (CRE), court ettiquette (INF), composure.

Holy Knight Skills: Athletics (FIT), brawling (FIT), duelling (FIT), melee (FIT), sacrament (REA, the pledging of an oath to one's deity in exchange for assistance), literacy, benediction (INF, preaching and administering prayer to a congregation), consecration (DIV, channeling divine power into a place to restrict the presence of blasphemy), gospel (DIV, the ability to use ones faith to strengthen one's resolve), composure (OTHER).

To be able to use Divine based skills, the character needs to take the Faithful background, which allows you to put points in the Divinity ability, which allows you to use Divine based skills.

There are a few oddities here. Holy Knights have melee (use of two-handed and large martial weapons) but Knights don't. I'm going to play ab bit fast and loose with these.

If you're not really sure how to put it all together, outline the concept, and I will work out some numbers and options for you.

thotd
 

Doghead, have you read 'songs of ice and fire' by Martin (and if not, shame on you)? I'm thinking about playing a 'dornish' kinda knight, meaning someone from far off, considered strange and untrustworthy because of their different ways.They're a sort of desert people, honourbound and very prickly about it, easily offended.
I don't know about the combat system, if it's feasible to wear a breastplate and be more agile, manoevrable, less likely to get hit then when wearing cumbersome full plate.
I'd like him to fight with a spear and shield, staying away from his opponent and trying to use the reach to an advantage.
As for backstory, the sister of the priestess father could have maried a dornish noble, and he could have travelled back to his family to see what they were about.
I don't know if there's an order of 'knight protectors', vowing to keep the priests safe, some kind of tempeliers, so he could be sworn to protect her.

If not, he could be from the north, with a big axe :lol:
 

Working on Forisa here, and DrZ, if we want her to be a casting priestess, I think she might indeed need a protector :heh:

doghead - should I focus on making her a believable village priestess (with enough points in benediction to deliver reasonable sermons to the congregation, for example) or throw in some adventuring type skills for survivability?

Ian
 
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