(OOC) D&D 3.5 - Paridon: The Dark Metropolis (Ravenloft)


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Awesome!

Also, Ivid, if you're still interested, you're welcome to join. Just make a character and I'll get you involved quickly.

I'm wrapping up this chapter and should start Chapter 3 this weekend. We'll get a moment to sit down and figure out what's going on in game.
 

That'd be very, very cool! I had thought of a rogue, like character, *Calahan the Snake*, for a while. If that's okay for you, I'll prepare him according to chargen rules that you mention earlier in this thread. :) *Hoooraaay!*
 

Hi again,

Just quickly rolled a character with Pathguy's chargen:

Here's the bare model that I want to build upon:

[sblock]
Code:
Calahan the Snake

Male Human Scout 4
Chaotic Neutral

Strength 	10	(+0)
Dexterity 	16	(+3)
Constitution 	10	(+0)
Intelligence 	14	(+2)
Wisdom 	16	(+3)
Charisma 	8	(-1)
	
Size: 	Medium
Height: 	5' 11"
Weight: 	170 lb
Skin: 	
Eyes: 	
Hair: 	

Total Hit Points: 23

Speed: 40 feet [scout]

Armor Class: 12 = 10 +3 [dexterity] -1 [aggressive]

      Touch AC: 12
      Flat-footed: 9

Initiative modifier:	+6	= +3 [dexterity] +1 [scout] +2 [aggressive]
Fortitude save:	+2	= 1 [base] +1 [scout]
Reflex save:	+7	= 4 [base] +3 [dexterity]
Will save:	+4	= 1 [base] +3 [wisdom]
Attack (handheld):	+3	= 3 [base]
   Weapon Finesse:	+6	= 3 [base] +3 [dexterity]
Attack (unarmed):	+3	= 3 [base]
Attack (missile):	+6	= 3 [base] +3 [dexterity]
Grapple check:	+3	= 3 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
	33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Languages:	Common Other Language 1 Other Language 2

Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]

Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Feats:

      Combat Expertise	
      Dodge	
      Weapon Finesse	
      Urban Tracking	(Unearthed Arcana / Eberron)

Traits:

      Aggressive

Skill Name
	
Key
Ability
	
Skill
Modifier
	
Ability
Modifier
	
Ranks
	
Misc.
Modifier
Appraise 	Int 	2 = 	
+2
		
Balance 	Dex* 	8 = 	
+3
	+3 	+2 [tumble]
Bluff 	Cha 	-1 = 	
-1
		
Climb 	Str* 	3 = 	
+0
	+3 	
Concentration 	Con 	3.5 = 	
+0
	+3.5 	
Craft_1 	Int 	2 = 	
+2
		
Craft_2 	Int 	2 = 	
+2
		
Craft_3 	Int 	2 = 	
+2
		
Diplomacy 	Cha 	1 = 	
-1
		+2 [sense motive]
Disguise 	Cha 	-1 = 	
-1
		
Escape Artist 	Dex* 	10 = 	
+3
	+7 	
Forgery 	Int 	2 = 	
+2
		
Gather Information 	Cha 	-1 = 	
-1
		
Heal 	Wis 	3 = 	
+3
		
Hide 	Dex* 	10 = 	
+3
	+7 	
Intimidate 	Cha 	-1 = 	
-1
		
Jump 	Str* 	9 = 	
+0
	+3 	+2 [tumble] +4 [speed 40]
Knowledge (dungeoneering) 	Int 	5 = 	
+2
	+3 	
Knowledge (nature) 	Int 	6 = 	
+2
	+4 	
Listen 	Wis 	10 = 	
+3
	+7 	
Move Silently 	Dex* 	10 = 	
+3
	+7 	
Perform_1 	Cha 	-1 = 	
-1
		
Perform_2 	Cha 	-1 = 	
-1
		
Perform_3 	Cha 	-1 = 	
-1
		
Perform_4 	Cha 	-1 = 	
-1
		
Perform_5 	Cha 	-1 = 	
-1
		
Ride 	Dex 	3 = 	
+3
		
Search 	Int 	9 = 	
+2
	+7 	
Sense Motive 	Wis 	10 = 	
+3
	+7 	
Spot 	Wis 	3 = 	
+3
		
Survival 	Wis 	3 = 	
+3
		
Swim 	Str** 	0 = 	
+0
		
Tumble 	Dex* 	10 = 	
+3
	+7 	
Use Rope 	Dex 	8 = 	
+3
	+5 	

* = check penalty for wearing armor

Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Human:

    * Extra feat at first level (already included)
    * Four extra skill points at first level (already included)
    * One extra skill point at each additional level (already included)

Scout:

    * Core class from "Complete Adventurer"

    * Armor class bonuses after moving are not listed above.

    * Level 1: Skirmish (+1d6), trapfinding

    * Level 2: Battle fortitude +1, uncanny dodge

    * Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC)

    * Level 4: Bonus feat (already included)

    * Level 5: Evasion, skirmish (+2d6, +2 AC)

    * Level 6: Flawless stride

    * Level 7: Skirmish (+2d6, +2 AC)

    * Level 8: Camouflage, bonus feat (already included)

    * Level 9: Skirmish (+3d6, +2 AC)

    * Level 10: Blindsense 30 feet

    * Level 11: Battle fortitude +2, fast movement +20 feet, skirmish (3d6, +3 AC)

    * Level 12: Bonus feat (already included)

    * Level 13: Skirmish (+4d6, +3 AC)

    * Level 14: Hide in plain sight

    * Level 15: Skirmish (+4d6, +4 AC)

    * Level 16: Bonus feat

    * Level 17: Skirmish (+5d6, +4 AC)

    * Level 18: Free movement

    * Level 19: Skirmish (+5d6, +5 AC)

    * Level 20: Battle fortitude +3; blindsight 30 feet, bonus feat (already included)

	Class 	HP rolled 	
Level 1: 	Scout 	8 	
Level 2: 	Scout 	2 	
Level 3: 	Scout 	6 	
Level 4: 	Scout 	7 	+1 to wisdom

	
Calahan the Snake's Equipment:

      8 lb
      6 lb
      2 lb
      5 lb
      2 lb
      10 lb
      1 lb
      1 lb
      5 lb
      1 lb
      _____
      41 lb	Weapons / Armor / Shield (from above)
      Arrows (quiver of 20) x2
      Backpack
      Bedroll
      Lantern (hooded)
      Rope (50', hempen) x1
      Soap
      Spyglass
      Climber's kit
      Holy symbol (silver)

      Total

More about Calahan the Snake:
[/sblock]

More will come over the weekend or over next week - I am editing an adventure submission for Zeitgeist Games these days, so I am a bit short on time.
 

IVV, I'm back in play. Thanks for NPCing Hieran. I see that he's waiting offstage, so I'll wait for you to reintroduce him to the scene.

'Nock
 

No problem. I was planning on reintroducing him to the team on the weekend, but if you want, you can RP the cleanup beforehand.

Chapter 3 is going to start back at HQ, basically because you've got stuff to deposit and stories to match and discuss. I should be able to introduce Calahan at that time, once the character is complete.
 




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