(OOC) D&D 3.5 - Paridon: The Dark Metropolis (Ravenloft)

InVinoVeritas said:
Regarding firearms: We'll use Monte Cook's rules. All firearms are going to be treated as exotic weapons. The available weapons are: Dragon Pistol, Sting, Double Pistol, Dragon Rifle. The Dragon Rifle takes a full round to reload, and all firearms require two hands (of which one or both may hold the firearm) to reload. The Powder Bomb and Smoke Bomb are available, and can be thrown as any alchemical weapon (alchemist's fire, etc.)

I've updated Ru with language and HP per your post. I scanned through the firearm rules linked above, but didn't see any mention of Monks or Deflect Arrows in regards to pistols / rifles. I already know massive projectiles like cannon balls can't be deflected, but did you have a call on whether Deflect Arrows would work with bullets? Once I know that, I'll pick that 2nd level monk feat and Ru should be all set (he doesn't have a deity, but since he's not a cleric, I don't figure he needs one).
 

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Perrin is done barring some last equipment purchases etc, I should have it finished off today. I must admit it is, in part, me reading the posts and thinking "Oh cool, he can have this!", which is why he's ended up with a Dragon pistol...
 
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Almost done...

Torhan Xarr is an orphan…he knows not what happened to his parents, or from whence he came. Found on the streets of Paridon at an early age, Torhan was raised as a ward of the church. His early life was not pleasant. The strict rules imposed by the church upon the children in its care made life difficult, but instilled a deep sense of discipline, duty and knowledge of right and wrong on those that chose to listen to the chuch's lessons.

As a teenager, Torhan was taken in by a military arm of the church and taught to fight. He had a natural talent for wielding a blade, and the strength of arm to be most effective. Early on, one of his superiors recognized the boy’s powerful force of personality and will, and Torhan was given specialized training to help him hone such talents. He was trained to seek out and destroy evil, and through his link with the church was able to develop special powers that increaed his efectiveness in such matters.

After fulfilling his terms of service to the church, Torhan chose to enter service in the constabulary of Paridon, hoping to make a difference and put an end to the sinful, dark ways of the city. Unfortunately, he is just one man, and the dark places of Paridon are many and numerous.

Torhan is tall and lean, with a build of wiry muscle. His skin is fair, and his face has finely chiseled features. Combined with emerald green eyes and shaggy hair of copper hue, he makes for a handsome figure. He prefers to keep clean shaven.


Torhan Xarr
LG human male Fighter 1/Paladin 3

Age: 23
Gender: Male
Height: 6’ 4”
Weight: 220 lb
Eyes: Green
Hair: Copper
Skin: Fair

STR: 14 [+1] 6 points
DEX: 10 [+2] 2 points
CON: 14 [+1] 6 points
INT: 10 [+0] 2 points
WIS: 12 [+3] 4 points
CHA: 16 [+2] 8 points + 1 level increase

HP: 40 (10+7+8+7+8 con)
Armor Class: 18 (10 base + 8 armor)
Initiative: +0
Speed: 20' (30’ base, heavy armor)
BAB: +4
Attack:
- +8 Greatsword+1 (2d6+4, 19-20)
- +5 Longbow (1d8+2, x3, 110’)


FORT: +10 (5 base + 2 con + 3 divine grace)
REFL: +4 (1 base + 0 dex + 3 divine grace)
WILL: +5 (1 base + 1 wis + 3 divine grace)

Abilities:
- Human Bonus Feat
- Human Bonus Skill Points
- Aura of Good
- Detect Evil
- Smite Evil 1/day (+3 attack, +4 damage)
- Divine Grace
- Lay on Hands (12 hp/day)
- Aura of Courage
- Divine Health


Feats:
1st Level
- Weapon Focus: Greatsword
- Power Attack
- Cleave
4th Level
-Mounted Combat


Skills:
Climb -1 (2 ranks, +2 str, -5 armor penalty)
Diplomacy +5 (2 ranks, +3 cha)
Intimidate +5 (2 ranks, +3 cha)
Jump -1 (2 ranks, +2 str, -5 armor penalty)
Knowledge, religion +2 (2 ranks, +0 int)
Ride +7 (7 ranks, +0 dex)
Sense Motive +3 (2 ranks, +1 wis)
Swim +4 (2 ranks, +2 str)


Languages:
- Common


Equipment:

Armor & Shield
- Full Plate, masterwork (1650gp, 50lb)

Melee weapons
- Greatsword+1 (2350gp, 8lb)
- Warhammer (12gp, 5 lb)
- Dagger (2gp, 1lb)

Ranged weapons
- Longbow, composite masterwork (600gp, 3lb)
- 40 arrows, alchemical silver (42gp, 6lb)
- 40 arrows, cold iron (8gp, 6 lb)
- 2 javelins (2gp, 4lb)

Miscellaneous Magical or Psionic Items
- N/A

Potions
- 2 cure light wounds (100gp, -)

Mundane equipment
- Explorer’s Outfit (8gp, -lb)
- Backpack (2gp, 2lb)
- Bedroll (1sp, 5lb)
- Flint & steel (1gp, -lb)
- 4 sacks (4sp, 2lb)
- 5 days trail rations (25sp, 5 lb)
- Waterskin (1gp, 4 lb)
- Everburning torch (90gp, 1lb)

Weight Carried: 103 lb Medium Load / Heavy Armor
Remaining money: 130 gp, 1 sp
 


InVino, here is a bard with the sage variant from the SRD as this class may be more fitting & or adequate for the Paridon setting. This class is my first choice instead of the druid/rogue only if will not be counted against the fact it is submitted later then that class. If I have to go with the first submittal, thats ok, I'll play the druid/rogue no problem.

Darthanion Tallanious

Gender and Race: Male Elf
Size and Type: Medium Humanoid(Elf)
Height and Weight: 5' 9" 169 lbs
Age: 139
Alignment: Neutral Good
ECL: Bardic Sage 4
Experience: 6000/10000



Str 11 (3pts)
Dex 14 +2 (4pts) 12 base +2
Con 12 +1 (6pts) 14 base -2
Int 16 +3 (8pts) +1 advance
Wis 9 + (1pts)
Cha 14 +2 (6pts)

Miscellaneous Statistics
Hit Points: 25
[4 HD] [4 Bard + (1 HD + 1 Con)]
Armor Class (Normal): 17 , 18 w shield
[+10 Base, +3 Dex, +4 Armor]
Armor Class (Touch): 13
[10 Base, 3 Dex]
Armor Class (Flat-Footed): 13
[+10 Base, +3 Armor]
Initiative: +3
[3 Dex]
Base Attack Bonus: +3
[+3 Bard](+
Grapple: +3
[+3 BAB, +0 Str]
Speed (Land): 30 ft
[30 Base]
Weight Carried: 55.5 lbs, Medium encumbrance

Saves
Fortitude: +2
[+1 Con, +1 bard]
Reflex: +3
[+2 Dex,+1 Bard]
Will: +4
[+ Wis, +4 bard]

Melee Attacks
longsword +4, 1d8+3, (20/x3),
[+1 Str, +3 BAB]

Ranged Attacks
Composite Longbow +5, 1d8, (20/x3), Range 110 ft, Piercing [+2 Dex, +3 BAB]

Special Attacks & Abilities
Spells
Bardic Knowledge-add bard level plus Int modifier,Plus 2 for sage (if 5 rnks know. Hist. get +2)
Bardic Music 1x/per day/per lvl
Countersong-lasts 10 rnds. used agains sound or language based spells including command. Make perform check each round, other players may use Bard’s perform chk instead of rolled Sav.
Fascinate-90 ft radius LOS, nearby combat disrupts effects. Additional creature every 3 lvls. Make perform check against creature’s will save as DC.
Inspire courage-allies gain +1 attk & dmg.,+1 sav against charm & fear,
Inspire competence-not on himself only allies within 30ft radius LOS, gain +2 on skill chks, lasts 2 min.

Feats

Martial Weapon ProficiencyRacial 1 Longsword
Martial Weapon ProficiencyRacial 1 Rapier
Martial Weapon ProficiencyRacial 1 Longbow (Composite Longbow)
Martial Weapon ProficiencyRacial 1 Shortbow(Composite Shortbow)
point blank shot
rapid shot

Spells Per Day ??|??/??/??
0th-5 (4+1 divination)
1st-4 (2+1+1 divination)
2nd-2 (0+1 +1 divination)

Spells known
0-6 det. Magic, mage hand, open/close, read magic, resistence
1-3 charm person, det. Secrt doors, indentify
2-2 locate object, invisibility

Spells memorized
0th – detect magic, detect poison, resistance, light
1st –Longstrider, Speak with animals, cure light wounds
2nd- Spider Climb,

Skills
Total Skill Points: 42
[42 Bard]
Languages: Common, Bardic, Elven, Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.[2 Racial]
Armor Check Penalty: -1
[-1 Armor]

Balance: 2
[+2 Dex, ( (bard))]

Bluff:

Climb: 1
[+ Str, ( 1 (bard))]

Concentration: 6
[+1 Con, (5 (bard))]
Craft:


Decipher Script: 5
[+3 Int, (2 (bard))]

Diplomacy: 5
[+2 Cha, (3 (bard))]
Disable device: 4
[+3 Int, (1 (bard))]

Disguise 4
[+2 Cha, (2 (bard))]

Escape Artist 3
[+2 Dex, (1 (bard))]

Gather Information 6
[+2 Cha, (4 (bard))]

Heal: +
[+0 Wis, ( (bard))]

Hide: +4
[+2 Dex, (2 (Bard))]
Intimidate: +

Jump: +2
[+2 Dex, ( (bard))]

Knowledge arcana: +8
[+3 Int, +5 Ranks (5 (Bard))]

Knowledge local: +6
[+3 Int, +3 Ranks (3 (Bard))]
Knowledge history: + 4
[+3 Int, + Ranks ( 1 (Bard))]
Listen: +2
[+ Wis, ( (Bard)), +2 Racial]
Move Silently: +3
[+2 Dex, (2 (Bard)), -1 ACP]
Open lock: +3
[+2 Dex, (1 (bard))]

Perform: +7
[+2 Cha, (5 (bard))]

Profession
Search: + 3
[+3 Int, + (0(Bard))]
Sense Motive: +2
[+0 Wis, (2 (Bard))]
Sleight of Hand
[+2 Dex, (0 (Bard))]

Speak Language

Spellcraft: +8
[+3 Int, (1 (Bard)), +2 Racial +2 synergy(know arcana]
Spot: +3
[+0 Wis, (1 (Bard)), +2 Racial]
Swim: +1
[+1 Str, + Ranks ( ( )), -1 ACP]
Tumble
Use magic device 4
[+2 Cha, (2 (Bard))]


Equipment Worn and Carried
Traveler’s Outfit
[0 lbs] [0 gp]

Composite Longbow +1
[3 lbs][1400 gp]
Longsword masterwork
[4 lbs][ 315 gp]
Light steel shield
[6 lbs][9 gp]
Chain shirt =1[+5 Armor Bonus, +5 MDB, -1 ACP, 15% ASF]
[25 lbs][1250 gp]

Backpack[*=Items in/on Backpack]
[2 lbs][2 gp]
Bedroll[*]
[5 lbs][1 sp]
Rations, Trail[*]
[5 lbs][2 gp 5 sp]
Signet Ring[Crest of the Bardic colleges of Ky’thelahn & Paridon]
[-- lbs][5 gp]
Pouch[Holds Gold and other valuables]
[0.5 lbs][1 gp]
(30) Arrows
(20 masterwork arrows)
(25 silver arrows)
[0.15 lb each = 9 lbs] [0.05 gp each = 178 gp]


Expendable Items
Holy water 2 flasks
[1 lb each = 2 lbs][25 gp each = 50 gp]
(Qty 4) Potion of cure light [CL 1]
[0.1 lb each = .4 lbs][50 gp each = 50 gp]
(Qty1) Potion of Spider climb [CL 0]
[0.1 lb each = .1 lbs][50 gp each = 50 gp]
(Qty 2) Scroll of shield [CL 1]
[0.1 lb each = .1 lbs][25 gp each = 50 gp]
(Qty 3) Scroll of sleep [CL 1]
[0.1 lb each = .1 lbs][25 gp each = 75 gp]
(Qty 3) Scroll of unseen servant [CL 1]
[0.1 lb each = .1 lbs][25 gp each = 25 gp]
(Qty 3) Scroll of see invisibility [CL 1]
[0.1 lb each = .1 lbs][150 gp each = 150 gp]

flask of oil 1 flask
[1 lb each = 2 lbs][1 sp each = 1 sp]

Money: 300 gp
Proficiencies: Proficient with all simple weapons, plus the handaxe, throwing axe, short sword, and shortbow. Proficient with light armor, but not with shields.


Abilities: +2 Dex, -2 Con
Size: Medium creature
Speed: Base land speed is 30 ft.
Immunities: Immune to magic sleep effects
Saves: +2 bonus on saves versus enchantment spells or effects.
Low-Light Vision: See double the length a human can in poor illumination.
Weapon Proficiencies: Longsword, Rapier, Longbow(Composite Longbow), Shortbow(Composite Shortbow).
Skills: +2 Racial Bonus to Listen, Search, and Spot.
Sight: Automatically makes a search check to discover a secret door when they pass within 5 ft of it.
Languages: Common, Elven, Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard



Darthanion Tallanious was been a student of bardic lore for many years at the Elven Ky’thelahn colleges in the ancient forested lands of his people. He took the way of exploration for increased accumulation of knowledge for all of civilization as part of his bardic order of Mon Vydos.

He traveled the lands seeking to add to the elvish repositories & gaining adventures & tales for inspiration. His poems, songs, and tales had grown over the years into
Darthanion arrived in Paridon seeking to gain entry into the vaunted bardic college in the giant metropolis. He was also seeking to study urban dwelling and culture as an expansion to his repertoire. He had stayed with the college for several years gaining diplomas and reputation. He entered a branch of bardic learning that took him into the brotherhood of sages. He studied side by side with loremasters and wizards.

However he became restless even for an elf and desired to once again actively pursue his goals of knowledge in a more exploration & adventurous manner. He inquired with the local watch & mercenary companies for a good wage. Over the last several years he has gained many contacts and work for both groups. He has been an investigator and streetwise informant for the constablury.
He has used his studious connections & library research abilities to continue the development of investigative and explorative knowledge.
 
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Everyone:

I'm looking over characters right now, and I'll get back to you with specifics. Ru Brike will be able to Deflect Bullets (in this case, it'll be Dodge Bullets, but still requiring the free hand as Deflect Arrows).

Isida:

I haven't received your email. Could you send it again?
 

No way! A Ravenloft game? I've been wanting to run one/play in one for so long but could never get anyone to play along. Any chance you're still accepting applications? If so - I'll work on a character concept asap. If not, I'd like to go on an alternate list. :)

EDIT: Character concept. ( I got bored and came up with one anyway!)

Mara de'Marc - more commonly known as Mara the Marked.
Fighter - 4th

Background: The de'Marc's were just an unlucky lot. Where-ever they roamed, so did misfortune; for them, for their loved ones, for their friends. Some say it was an age old curse, other's place the blame on their ill fate. But no matter how you sliced it, nothing good came from being of their blood. Unless, of course, you somehow dodged the bullet. Like the youngest de'Marc did. Mara was always cunning and sly. She not only learned to walk, but to do so on water. In her family's eyes she was untouchable. Whatever Mara wanted - Mara got. Growing up into a beautiful teen, it wasn't a surprise that the boys were tripping over themselves to be with her. It was always a game of cat and mouse, and when she tired she'd throw them aside like the trash they were. Until she met Vigo. Oh, Vigo was different. Older, crueler, an arrogant sonuva-- oh, how the tables had turned and it ate Mara up inside. She'd do anything to just be with him - until of course his shadowy lifestyle came to light and she discovered the horrific truth. Vigo was a creature of the night, a vampyre. She had fallen prey to the deadliest of predators, and she'd pay with her life. Or.. a life. After hours of begging and pleaing, the two-some struck a deal. She would be spared, but only if she found someone to take her place. Frantic she rushed back to the village, and for once luck was on her side because she ran right into her most cherished friend Darcy. It didn't take much to convince Darce to meet Mara's new beau. Tricking her friend into tagging along to meet Vigo, and her demise. Mara had made a pact. Her friend's life for her own. Something you never forget. Now years later Darcy's blood was still on the toughened fighter's hands. There wasn't anything beautiful about what she had done - maturing years beyond her age, sacrificing her soul in the trade for survival. Battle scarred and bitter, Mara lived on knowing someday she'd have the chance to redeem herself. Was this is it? Would signing on as a hired hand to thwart the efforts of what she believed to be supernatural disasters? She's surely find out; signing what remained of her life away on the x.

1352438
 
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Okay! We've got some characters!

The following characters are approved:

Fr. Brian Breman (kinem)
Darian Rose (industrygothica)
Ru Brike (jkason)
Perrin (wmasters)
Torhan Xarr (Rhun)

Mr_Spicoli: Darthanion will work, but his character sheet needs work. There isn't anything about the Bardic Sage in the sheet: The alignment is wrong, he still has good Reflex saves, the extra +2 for Bardic Knowledge isn't included, and his spellcasting is still based off Charisma instead of Intelligence. Also, the point buy spending doesn't add up correctly. The carrying capacity is off, as well (53.5 pounds is a Medium load for an 11 Str Medium character). Also, there is still the matter of some potions to buy.

IamTheTest: Johnny Blades looks pretty much done, but I haven't heard from you lately. Are you still interested, and do you have your character the way you want it?

Isida Kep'Tukari: I didn't receive your email again! Perhaps you could just share your character here on the message boards?

Boddynock, TwistedMindInc: Your character concepts will work, but I'll need to see the crunch as well. Submit your sheets!

I'll probably only be able to take one more character. I'll choose the best from what I see coming.

For those of you with approved characters: the Rogues' Gallery thread is here. Post your characters there, and I'll get the campaign started!
 

Code:
Name:           Hieran Abass
Class:          Wizard (Diviner)
Race:           Human
Size:           Medium
Gender:         Male
Alignment:      Lawful Good
Deity:          Boccob

Str: 11  +0      Level:  4      XP:          6000
Dex: 14  +2      BAB:    +2     HP:          17
Con: 12  +1      Grapple:+2     Dmg Red:     nil
Int: 18  +4*     Speed:  30'    Spell Res:   nil
Wis: 10  +0      Init:   +2     Spell Save:  n/a
Cha: 8   -1      ACP:     0     Spell Fail:  0%

*4th level attribute point increase put into Intelligence

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +0      +0     +2    +0     +0    +0     12
Touch:   12     Flatfooted:    10

Saves:   Base   Mod     Misc   Total
Fort:    +1     +1      +0     +2
Ref:     +1     +2      +0     +3
Will:    +3     +0      +0     +3

Weapon          Attack  Damage       Critical
Dagger          +2      1d4          19-20/x2
Dagger (thrown) +4      1d4          19-20/x2

Languages:      Celestial, Common, Draconic, Ignan, Sylvan

Abilities:      1 extra feat at first level;
                4 extra skill points at first level and 1 extra skill point at each additional level;
                Automatic languages – Common;
                Favoured class: any;
                Arcane spellcasting
                Bonus feat: Scribe Scroll
                Summon Familiar
                
Feats:   Augment Summoning;
         Craft Wondrous Item;
         Scribe Scroll;
         Spell Focus (Conjuration).

Skill Points:   28      Max Ranks:   7/3.5
Skills                  Ranks  Mod   Misc  Total
Concentration           +7     +1    +0    +8
Knowledge (Arcana)      +7     +4    +0    +11
Knowledge (History)     +7     +4    +0    +11
Knowledge (Local)       +7     +4    +0    +11
Knowledge (Planes)      +1     +4    +0    +5
Knowledge (Religion)    +7     +4    +0    +11
Spellcraft              +7     +4    +2*   +13

*+2 synergy bonus from 5 or more ranks in Knowledge (Arcana)

Specialist School:      Divination
Forbidden School:       Necromancy

Spells per day:         4+1 / 3+1 / 2+1

Spells known:
Cantrips:               All
Level 1:                Animate Rope
                        Comprehend Languages
                        Detect Undead
                        Hold Portal
                        Identify
                        Mage Armor
                        Sleep
                        Summon Monster I
Level 2:                Levitate
                        Locate Object
                        See Invisibility
                        Summon Monster II

Spells typically prepared:
Cantrips:               Detect Magic (bonus Divination spell)
                        Light (x3)
                        Read Magic
Level 1:                Detect Undead (bonus Divination spell)
                        Mage Armor
                        Summon Monster I (x2)
Level 2:                Locate Object
                        See Invisibility (bonus Divination spell)
                        Summon Monster II

Equipment:                           Cost  Weight
Backpack                               2gp  2lb
Boots of Levitation                 3750gp  1lb
Dagger                                 2gp  1lb
Flint & steel                          1gp  -lb
Holy water                            25gp  2lb
Magnifying glass                     100gp  -lb
Outfit, Constable’s                    -gp  -lb
Pearl (100gp) x2                     200gp  -lb
Potion, Cure Light Wounds x2         100gp  -lb
Rope, silk (50’)                      10gp  5lb
Spell component pouch                  5gp  2lb
Spellbook x2*                         30pg  3lb
Wand of Magic Missile (1st)           750gp  -lb

*Second spellbook hidden in his home.

Total Weight:   16.38lb
Money*:         1pp     9gp  9sp  10cp (.38lb)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-38    39-76  77-115      115   575

Age:     23
Height:  5’8”
Weight:  140lb
Eyes:    Hazel
Hair:    Black
Skin:    Pale
Appearance: Hieran Abass is of middling height, with black hair, cut short and kept smoothed back, and a thin face, the dominant feature of which is a beaked nose down which the mage habitually looks at the world. Slender and surprisingly fit for one who scorns physical exercise of any sort, he dresses in clothes of a severe cut and dark hues. The only flash of colour about him is the inevitable rose embroidered on the breast of his tunic.

Background: The City. It’s a harsh mistress, and an unforgiving one. Those too foolish to understand this, or too feeble to deal with it, are destined to be swallowed up – either slowly, wasting away in sluggish decay, or suddenly, in a hot, foaming rush of blood.

Unless, that is, the Watch is there. The officers of the Paridon Constabulary spend their lives battling the dark, curbing the worst excesses of the City, striking swiftly to lop off poisoned talons reaching too far into the lives of the poor, the powerless, even, at times, the innocent.

For most of them, it’s a turbulent relationship – a love-hate affair with the filthy, foul and infinitely alluring City. Many are burned up in it. Some are twisted beyond repair. The ones who survive do so for a variety of reasons. Luck, maybe. Determination. Sheer bloody-mindedness, and a refusal to be beaten.

For Hieran Abass, it’s roses.

The sheer, beautiful perfection of roses inspires him, lifts him above the grime and cruelty of the City. As long as he can remember, roses have been for him an escape, a promise, a symbol of something tantalizingly beyond reach, yet achingly close to touch. Not the physical manifestation, of course – the morphologically distinct forms of rosa multiflora, say, or rosa rugosa – but the ideal, the perfection, the shimmering, glorious idea of harmony, delicacy, fragrance, healing … life!

Few of his fellows would imagine the secret life of Abass. Apart from the rose motif that always adorns his tunic, he gives no hint of his obsession. If asked about the image, he will always reply, “It’s a symbol of my passionate and romantic nature.”

The dry, abrupt tone of voice in which this, like all his comments, is delivered, leads the questioner to laugh (but only once), or look quizzically (to which there was no response), or quietly opine to others round about that “Abass really is a bit strange.” No-one ever contradicts it.

Abass is a mystery all around. Not well liked by his comrades, he is nevertheless tolerated because he is good at what he does. His unfailing arrogance wins him no friends – but his absolute commitment to justice, and his unflagging zeal in the pursuit of it, brings him grudging respect.

Only those at the highest levels of the Department know that he is, in fact, the son of the Magus, or that his father was one of the most-decorated officers in the force.

Even those privy to these facts do not know the truth of his father’s death, and the twisted circumstances which led to it. None do, except one – and that one isn’t talking.
 
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