Eladrin Sorcerer (Chaos) 1 [Update]
I adjusted the history a little bit... filled in cities and places as well as a bunch of 'who' suggestions...
I changed his skills around and added Melee Training (Charisma) as well as adding a sword and hand crossbow for defense, so that he can do something when using his spells is not really an option.
I may also pick up
Sorcerous Blade Channeling (PHBII) at second level to cover my spell casting a bit. That way it looks like my spells are from the blade and not me....until it is safe (and then I can retrain it to something more useful)? How does that sound?
If I am accepted I will do a full character write up for ya. Voda Vosa, if you think this character concept might not be workable I can come up with something else. I was thinking of:
- Dwarven Ranger Sharpshooter
- Hobgoblin Tempest Fighter (probably will work as well as the Sorcerer =O ). If I can afford the entrance into the Blazing Swords at first level I can spend most of my money there to gain some acceptance and then buy what equipment I can from there.
- Dragonborn Great Weapon Battle Vigor Fighter
History
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Immarael found himself the child of a noble family in
Evermeet and favored due to his sorcerous blood. He never really cared for their attention or a special station in the Eladrin Courts. He only really wished to be left alone to delve deeper into the magic that burned and longed to be ignited in his blood. His family found him ungrateful and distant while he spent most of his time alone and practicing what yearned to be set free His
sister oddly enough understood him. He never understood why, but she did understand and appreciate his company, and he hers.
His family set him up at court which is an esteemed position. He found their political play annoying and prone to beating around the bush, being too caught up in propriety and formality to have the sack to get stuff done. He prefers the more direct approach - blowing stuff up or speaking bluntly to the point. He will resort to less forcefull means if they prove more effective and expedient to his cause and charge. Self preservation comes first, work second, and money third.
Immarael found himself annoyed and dissilusioned with the Autumn Court of Evermeet and their workings, so he just left the Court and his his assigned and quiet court work that his family arranged for him, found the nearest portal to Toril, and started his life anew in the Dalelands working with the local
Daggerdale militias to defeat local threats to their community.
He was picked up in Daggerdale by merchants passing through which brought him to Amn. The thought of them passing through Amn which would bring ample work and money to keep him busy, made him accept. Now that he is here he is looking for some action, and he prefers to work in the company of other Eladrin. His only regret is not seeing his sister or telling her good bye.
While on his way to Amn he had heard that non-licensed arcane people were not looked upon nicely and so he saught as much info on those that were allowed - the Coweled Wizards. Immediatly upon entereing the city he was rather decisively accosted bu
ruffians and told to leave. Taking exception to this he did fight back with his sword, killing several thugs in the process, but it turns out that they had more friends. What he assumed was a Cowled Wizard blasted the rest of the ruffians leaving him alone with the smell of buring flesh, and then disappeared into the crowd. Immarael was left alone after that, but 'the eyes' were watching him. He could feel it. He currently searches for a way to join the ranks of the Coweled Wizards so that he may exert his power.
Who are these people
I was hoping to leave most of this to you to play with, but here are some of my ideas:
- Ruffians - small group of roguish people looking to prove themselves to the Shadow Thieves
- Ruffians - a local merchant from the caravan who found me potentially interesting or foolish, and decided to send his thugs after me to keep from getting myself killed here.
- Ruffians/Wizard - one of the 'Merchants' was secretly a member of the cabal and wanted to keep me from entering, or to keep alive as a potential member
- Ruffians and/or Wizard - independent members of my family's network that happened to get wind of my location and tried to dissuade me from entering Amn
- Ruffians and/or Wizard - members of the Emerald Cabal/Cowled Wizards who caught wind of me and were testing me. (Most likely the Cabal otherwise I might be deadish =) )
- Ruffians - members of my dishonored family's network looking to save face
- Ruffians - members an rival Eladrin house looking to get rid of one of their rival's prodigal son's
- Ruffians - minions of Daggerdales' enemies wanting some payback for killing their peeps.
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Character Summary
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Code:
====== Created Using Wizards of the Coast D&DI Character Builder ======
Immarael of the Autumn Sun, level 1
Eladrin, Sorcerer
Spell Source: Wild Magic
FINAL ABILITY SCORES (20 pts)
Str 8, Con 14, Dex 14, Int 12, Wis 11, Cha 17.
Starting Ability Scores
Str 8, Con 14, Dex 12, Int 10, Wis 11, Cha 17.
AC: 12 Fort: 12 Reflex: 12 Will: 16
HP: 26 Surges: 8 Surge Value: 6
TRAINED SKILLS
Stealth, Arcana, Endurance, Nature, Bluff.
FEATS
1: Melee Training (Charisma)
POWERS
1, At-Will: Burning Spray
1, At-Will: Chaos Bolt
1, Encounter: Bedeviling Burst
1, Daily: Dragonfang Bolt
ITEMS
Fine Clothing, Adventurer's Kit, Longsword, Hand Crossbow, Crossbow Bolts (20), Dagger
====== Created Using Wizards of the Coast D&DI Character Builder ======
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