(OOC) Dangerous Legacy - Full + Alts

Kobold Battle 2, Round Three

I'll be posting up the results of a combat round at the end of each day, late at night (about 10 to 11pm Pacific time) with whatever actions people have posted. I'll do half a turn as best as possible and have people hold their actions if they've not gotten to post. Since I'd asked that people be able to post at least every other day, I'll auto/hold their actions as best I can, but move them through to the next round after the second day. For the most part, these characters will only attack things attacking or a danger directly to them and defend themselves. I'll not be casting spells or anything except in the case where a healer is needed to save a character's life and hasn't posted actions.

Also, If you need to change your character's actions due to the actions another character posted or seeing the results of a half turn in which your character didn't act, Feel free to do so. You are not locked into the actions you've posted until the late evening post comes for combat. The reason being, with posting times varied by each person, player A might come in the initiative after player B but A logs in a couple hours before B. A then logs in again later after B posted and sees that B is doing something odd or something that gives him/her an idea... since A would have seen that in a tabletop version of the game where B would have acted first,... you see where I'm going with this, I hope? I can be quite confusing at times.

Also, when I put top of the order at the bottom under "Up Next", you can go ahead and plot your character's next move (tentatively, of course, in case you need to change it later as mentioned above) even if you've already gone on the current turn, as Sel'Tarien did. In this way, we can swoop on through to the next turn some depending on how many have posted their actions.

Hope this all makes sense and that my style of combat is working for you all. Any feedback is always welcomed. I'm Pretty new to DMing here at EnWorld and trying to steal elements from DMs' styles that I've thought worked in games that I'm in while intergrating my own style and what I think might work... which may not even make sense to others... So, if you have ideas, let me know.

Thanks all
Hope you're enjoying this (Though, it does seem rather like we've been playing with these blasted kobolds since the turn of the century :p)
 

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OH!
I didn't say :D

Roll at Invisible Castle and post roll in the OOC. I have a half die minimum increase in all my adventures, so if you are a fighter and roll 3, post it and give yourself a roll of 5 (Half die minimum for the d10) So, worst you can get is half the rolled max (then add your con bonus)
 



I saw Knight Otu's dice roll. 1d10 6! not that bad

I stay corrected rolld a 1d4 getting 1! :(


Roll 1d4

I have updated my character. Vendetta please see if it is correct
 
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Sorry to disappoint, Tor, but if you add a level of Sorcerer, you only roll a four-sided die. What you roll depends on your class - most arcane classes use a d4, rogueish classes use a d6, priestly classes use a d8, and fightery classes use a d10. Barbarians use a d12. :)
 

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