• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[OOC] - Discussion for Kingmaker game

Funny thing, I was watching some of the G20 coverage and there was something between the Obamanator and the new PM of Britain , David Cameron. So, the PM and him exchange beers, the one from Britain is the Hobgoblin Ale from the Wychwood brewery... I love that beer! Not sure if you can get it down where you're at, but if so grab it, best beer I've ever had, better than Guinness, Corona, or any of the other big name beers.

[ame=http://www.youtube.com/watch?v=O45M_mOgFfM]YouTube - US-UK World Cup Beer Bet Payoff[/ame]
 

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Thank you for choosing L4W for all your 4th edition needs
Now that I have gotten tired of LFR, this is the only 4e game that I am currently playing
 

I'm DMing one and playing in two. :) At this point, Pathfinder/3.5 is still the predominant force in my gaming life.
 

Now that I have gotten tired of LFR, this is the only 4e game that I am currently playing

So I'd better not screw it up then right? ;)

*gulp* that's a lot of pressure, I sure hope all those new damage amounts from the errata yesterday don't kill you all.

Can't wait for my Adventure Tool update
 


Nothing affecting your tiefling ... oh wait there was last time the change to Infernal Wrath but your sheet already includes that.

The errata increases the damage monsters do to fall in lines with MM3 levels. MM1 & MM2 monsters did too little damage to really threaten PC's so DM's (like myself) had to run at least n+2 encoutners or higher to even put any dent in the party's resources.

I'm still struggling to wrap my head around it, but I believe in a week or so they should update the Monster Builder with the new damage amounts. Kingmaker shall be far more interesting now :devil:

It does mean I'll need to tweak the encounters a bit to reflect the higher damage.

The errata caught a lot of abusive powers that were used by the character optimization board to create infinite damage loops or 1,000 damage per round stuff. There's only a few things that will affect most people. limiting free action attacks to 1/round.

Here's a quick breakdown. An interesting one is the Magic Missile change to make it more old-skool

Magic Missile is now auto-hit, but no damage roll...
Lead the Attack (Warlord 1) got hit, no longer lasting all encounter
Subtle weapons now must be wielded (like staff of ruin)
Free Action attacks are limited to 1/turn
Wizards Escape (lvl 6 wizard) is a daily now
Spinning Leopard Maneuver got its damage lowered
Harmonious Thunder got its wording corrected to not be auto-kill
 
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Nope, no attack roll, no damage roll, simply 2 + Int + Bonus, and as there is no damage roll, some bonus doesn't apply, and as there is no attack roll, there is no critical possible too. Overall, in the long run, you might do as much damage as the old version, maybe slightly less, but at least, you are sure to do your damage when it is needed.
 

Into the Woods

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