[ooc] dnd - the nameless [thread closed]

doghead said:
Argent

Originally, I was thinking that no one would be mounted.

This was my thinking. The Guard is not a mounted unit. While it has some horses, they are used for message riders mostly. It doesn't have enough horses to provide for you all. And given the lack of riding experience of some of the others, putting you all on horses would probably be more dangerous than anything - the first sign of danger and off the horses bolt carring their hapless riders with them. Fighting from horseback also requires a degree of skill that few of you have. So most of you would need to dismount first, which means the horses would need to be tended to or again, off they could bolt. The Captain wouldn't provide the Seventh with mounts. Not at this stage. Any request for them would be turned down.

However, Sassy is Oscar's own horse.

So, coming back to your question, I think that this is a decision for you all to take as a group (or unilateraly if Oscar wishes). The information above is not meant to disuade you from a particular course of action, but to provide you with the information that your character would have.
The reason I ask is I took Mounted combat as a feat. and it fits the nobleman's station to have a mount. As I noted in the bio for Oscar he is training her for combat. she is just a riding horse as this time.
But I will bow to your whim. If Uncle Avonelle doesn't want me to take any of the horses Oscar will just have something to gripe about while walking. LOL

doghead said:
An aside ...

Formulating a responce to this question has brought me to an interesting realisation. Some games use the term Director. I used to prefer it. But it is, however, a bit of an unfortunate term. Directors direct the actions and outcomes of the narative. In a RPG, the only person who should determin the actions of a character is the player. I suspect myself of a tendency towards Directing.

My PbP DM'ing is a work in progress, with a lot of rough edges still. So apologies for any rocky sections.
Your doing fine! I'm loving this. (sorry McDonalds.)
 

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Argent Silvermage said:
The reason I ask is I took Mounted combat as a feat. and it fits the nobleman's station to have a mount. As I noted in the bio for Oscar he is training her for combat. she is just a riding horse as this time.
But I will bow to your whim. If Uncle Avonelle doesn't want me to take any of the horses Oscar will just have something to gripe about while walking. LOL

~ Whim? Ouch. :p ~

The Guard path was a bit of a tough call in many ways. I was really conscious of some of the background when I first considered the Guards as an narative path. To be honest, I wasn't sure which way Oscar, as well as a couple of the other characters, would jump - in or out. Obviously, I'm pleased that he, and the others chose as they did.

As a player, I really like seeing elements of a character concept, or the from the sub-text of the narative, come into play in a game. So as a DM, I try to look for oportunities to allow for this to happen. Hopefully, over time, there will be such opportunities for everyone.

Argent Silvermage said:
Your doing fine! I'm loving this. (sorry McDonalds.)

Thanks.
 
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Some thoughts from this corner of cyberspace.

Off the top of my head, here are some moments that brought a smile to this grim visage.

Oscar's attempt to order the goblins to surrender and later, his offer to take one as a squire.
Sadolath's IC handling of the finding of the goggles, and determining what they did (cause I forgot to mention it).
Nate's knocking over the stand in the armoury, and later observation that his armour both smells and chaffs.
Hewik's tears.
Cromwell's agonising over the conflict between social standing vs military rank.
Archer's description of Hewik as "a loony" for calling the ogre "Mighty lord", and his summary of the situation.
The flash of friction between Cromwell and Nate over "baser natures".


Oh yeah, and Velmont's sig.
 




Doghead, do we have acsess to feats from Complete Warrior? The one I'm immediately interested in is Improved Toughness, which requires base fort save bonus +2 and gives 1 hp/level (essentially, more hit points as if your consitution were 2 higher). If that's OK, Cromwell's done; otherwise, I'll switch that out for Power Attack.
 
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I will get my updated (equipment wise) pc posted later today. I tried twice last night and the boards hung both times, so I will get it up when I get homw tonight... Now off to the new thread for the first time :)
 

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